Forum Replies Created

Page 39 of 49
  • Sam Moulton

    April 13, 2006 at 6:09 pm in reply to: 24p Scrolling TItles are Jerky…

    found the expression: [value[0], Math.floor(value[1])]

    your speed must be close to an even multiple of the frame rate — 24 pixels per second.

  • Sam Moulton

    April 13, 2006 at 6:09 pm in reply to: 24p Scrolling TItles are Jerky…

    found the expression: [value[0], Math.floor(value[1])]

    your speed must be close to an even multiple of the frame rate — 24 pixels per second.

  • Sam Moulton

    April 13, 2006 at 5:57 pm in reply to: 24p Scrolling TItles are Jerky…

    i read here about critical speed that makes edges jitter. You can even see it when you step through the comp one frame at a time. when i have this problem i just speed up or slow down the roll slightly until I see clean edges between frames.

    somewhere I also saw an expression that made sure that the movement between frames was always a whole pixel which prevents edge jitter. something like “value + [0, math.round[1]]” I probably have the punctuation wrong but the math.round function is available in the expression menu i think under java math.

  • Sam Moulton

    April 13, 2006 at 5:57 pm in reply to: 24p Scrolling TItles are Jerky…

    i read here about critical speed that makes edges jitter. You can even see it when you step through the comp one frame at a time. when i have this problem i just speed up or slow down the roll slightly until I see clean edges between frames.

    somewhere I also saw an expression that made sure that the movement between frames was always a whole pixel which prevents edge jitter. something like “value + [0, math.round[1]]” I probably have the punctuation wrong but the math.round function is available in the expression menu i think under java math.

  • Sam Moulton

    April 13, 2006 at 5:56 pm in reply to: 24p Scrolling TItles are Jerky…

    i read here about critical speed that makes edges jitter. You can even see it when you step through the comp one frame at a time. when i have this problem i just speed up or slow down the roll slightly until I see clean edges between frames.

    somewhere I also saw an expression that made sure that the movement between frames was always a whole pixel which prevents edge jitter. something like “value + [0, math.round[1]]” I put it in my notebook, but my notebook is at home. I probably have the punctuation wrong but the math.round function is available in the expression menu i think under java math.

  • Sam Moulton

    April 13, 2006 at 5:56 pm in reply to: 24p Scrolling TItles are Jerky…

    i read here about critical speed that makes edges jitter. You can even see it when you step through the comp one frame at a time. when i have this problem i just speed up or slow down the roll slightly until I see clean edges between frames.

    somewhere I also saw an expression that made sure that the movement between frames was always a whole pixel which prevents edge jitter. something like “value + [0, math.round[1]]” I put it in my notebook, but my notebook is at home. I probably have the punctuation wrong but the math.round function is available in the expression menu i think under java math.

  • Sam Moulton

    April 13, 2006 at 5:44 pm in reply to: AE problem with stills from UK…

    pixels and dpi are sometimes hard to understand. the thing that finally got it to click for me was a post that I read here that said that somewhere in your project the image should be near 100% but not much more. I also saw another post when I was searching the archive that had a jpg that was i think 900 dpi and another one that was 1 dpi but when you brought them into photoshop or ae they were the same size. The light finally went on and i started thinking of resolution as number of pixels and dpi as the size of the image on paper.

  • Sam Moulton

    April 11, 2006 at 9:28 pm in reply to: 16:9?

    i would work the way you are then nest your sq pix comp in a standard dvwidescreen comp for render to the avid codec.

  • Sam Moulton

    April 11, 2006 at 9:26 pm in reply to: motion trails

    I like echo for this. you need to use very small numbers for time delay

  • Sam Moulton

    April 11, 2006 at 9:26 pm in reply to: motion trails

    I like echo for this. you need to use very small numbers for time delay

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