Sam Moulton
Forum Replies Created
-
found the expression: [value[0], Math.floor(value[1])]
your speed must be close to an even multiple of the frame rate — 24 pixels per second.
-
found the expression: [value[0], Math.floor(value[1])]
your speed must be close to an even multiple of the frame rate — 24 pixels per second.
-
i read here about critical speed that makes edges jitter. You can even see it when you step through the comp one frame at a time. when i have this problem i just speed up or slow down the roll slightly until I see clean edges between frames.
somewhere I also saw an expression that made sure that the movement between frames was always a whole pixel which prevents edge jitter. something like “value + [0, math.round[1]]” I probably have the punctuation wrong but the math.round function is available in the expression menu i think under java math.
-
i read here about critical speed that makes edges jitter. You can even see it when you step through the comp one frame at a time. when i have this problem i just speed up or slow down the roll slightly until I see clean edges between frames.
somewhere I also saw an expression that made sure that the movement between frames was always a whole pixel which prevents edge jitter. something like “value + [0, math.round[1]]” I probably have the punctuation wrong but the math.round function is available in the expression menu i think under java math.
-
i read here about critical speed that makes edges jitter. You can even see it when you step through the comp one frame at a time. when i have this problem i just speed up or slow down the roll slightly until I see clean edges between frames.
somewhere I also saw an expression that made sure that the movement between frames was always a whole pixel which prevents edge jitter. something like “value + [0, math.round[1]]” I put it in my notebook, but my notebook is at home. I probably have the punctuation wrong but the math.round function is available in the expression menu i think under java math.
-
i read here about critical speed that makes edges jitter. You can even see it when you step through the comp one frame at a time. when i have this problem i just speed up or slow down the roll slightly until I see clean edges between frames.
somewhere I also saw an expression that made sure that the movement between frames was always a whole pixel which prevents edge jitter. something like “value + [0, math.round[1]]” I put it in my notebook, but my notebook is at home. I probably have the punctuation wrong but the math.round function is available in the expression menu i think under java math.
-
pixels and dpi are sometimes hard to understand. the thing that finally got it to click for me was a post that I read here that said that somewhere in your project the image should be near 100% but not much more. I also saw another post when I was searching the archive that had a jpg that was i think 900 dpi and another one that was 1 dpi but when you brought them into photoshop or ae they were the same size. The light finally went on and i started thinking of resolution as number of pixels and dpi as the size of the image on paper.
-
i would work the way you are then nest your sq pix comp in a standard dvwidescreen comp for render to the avid codec.
-
I like echo for this. you need to use very small numbers for time delay
-
I like echo for this. you need to use very small numbers for time delay