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light transmission
I have a comp where 10 solids are accepting an image through light transmission. Is there a way to sequentially flip each solid 180 degrees to reveal a different source image? I’m trying to not have the source change globally at one moment, but sequentially, one solid at a time.
I could nest a copy of the comp, replace the transmitted source image and trim layers as they flip, but I have a lot of these to animate and I’m hoping for a more elegant solution.
Is there a way to group several solids to only accept one light, and a second group to only accept a second light, all living in the same comp?
thanks,