[Bryan Neff] “The hold would work, as it appears similar to Declan’s response – it even mentions that it’s similar to opacity, but more like a switch. It doesn’t explain how to actually perform this action, however. So I’m not entirely sure how to perform it, and even if it would really work”
Using linear or bezier keyframes, repeated one frame apart, to create a pause/hold will cause problems if the affected property pertains to pixel movement. The problem will manifest itself when the final render involves fields, or an interlaced video – there will be an errant field where the layer will exist between the two keyframes.
For properties such as opacity, this will not be an issue. However, it is best that you utilize Hold KFs as and when they are required. They also provide a good visual cue of what’s happening in the Timeline – ie a pause/hold is at play.
To create a Hold KF, you can either (1) select one or more KFs and right-click and select Toggle Hold KF (2) select one or more KFs and hold down CTRL+ALT and then add a mouseclick on the KF(s). TO toggle/revert to linear or bezier (depending on which was at play when applied the Hold KF), apply the same shortcut/keyboard+mouse combo.
One major hurdle for new users is that any KF created after a Hold KF , temporally/sequentially, will also be a Hold KF. You then toggle the Hold KF as explained in the above para.
HTH
RoRK
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