Forum Replies Created

Page 42 of 64
  • Rohit Gupta

    August 24, 2011 at 4:38 am in reply to: Split and Add not working as I think it should?

    For Preconform projects, we use the reel number and timecode from the EDL for color tracing.

  • Rohit Gupta

    August 23, 2011 at 11:45 pm in reply to: Split and Add not working as I think it should?

    Split and Add uses the source timecode fields of the EDL to split up the media. This is often used when you are conforming in Resolve with multiple source files, and not using a pre conformed sequence (single clip).

    The other advantage of using the Split and Add is that you only add sufficient material (plus handles) to conform the EDL. This keeps the media pool/master session small and manageable.

    What you are looking for I think is the pre conform button in the conform. It normally does not split up the media, but if you need it do, there is an option in the config page, Settings tab I think for this.

    Hope this helps!

  • Rohit Gupta

    August 20, 2011 at 2:17 am in reply to: Davinci Resolve 8 ‘not licensed’ error

    Hi Dave,

    There are two types of dongles – Linux and Mac. Please make sure you have received the correct one.

    If it still doesn’t work, you might need to get a replacement dongle.

    Did this dongle ever work before, or is this a new dongle which is not working?

    Regards,
    Rohit

  • Rohit Gupta

    August 20, 2011 at 12:51 am in reply to: Avid MC Color, doesnt show up.

    Have you installed the latest 2.6 Avid panel drivers?

  • Rohit Gupta

    August 20, 2011 at 12:05 am in reply to: Audio newbie….

    You don’t add the entire volume, just the folder which contains the files. It will conform the timeline based on timecode/reel number match.

  • Rohit Gupta

    August 19, 2011 at 11:39 pm in reply to: Audio newbie….

    >> Trying to import an audio reference file – following instructions in manual ….. but nothing seems to happen….any ideas on what I could be doing wrong? It’s probably something obvious….

    Have you enabled the audio in the context menu of the conform page? Remember the audio comes out of the Decklink card along with the video feed. No audio if you are not using the Decklink card.

    >> Also….when you import a FCP XML but the media has comes from more than one volume, how to you select multiple storage volumes?

    You can add the media manually in the media pool, and choose to not import the clips automatically when loading the XML. Alternatively, you can make a folder with soft links to all the sources where you are going to load the files from. (Path Finder supports this if you are not comfortable with doing this on the Terminal using ln -s)

  • Rohit Gupta

    August 19, 2011 at 11:09 pm in reply to: Where to put technicolor cinestyle ?

    The input LUT is applied before the Clip/Track color correction. The output LUT is applied after that.

    The display LUT is applied right at the end, and is only used for the display viewer. This LUT is not used in the renders.

    You can choose these on the Config page in the LUTs section.

    You can also apply the LUTs in nodes by using the context menu in the node graph. This lets you control where in the image processing pipeline you would like to apply the LUTs.

    Regards,
    Rohit

  • Rohit Gupta

    August 19, 2011 at 11:06 pm in reply to: Dual Stream 3d Layoff

    Yes – it does.

  • Rohit Gupta

    August 19, 2011 at 11:05 pm in reply to: How to assign Lut to selected shots

    Instead of creating an EDL, you can also create an empty session/timeline, and then sort the media pool to locate the source easily, and then add these clips to this timeline. Apply the group grades to this timeline, and once you are done, you can ungroup them, and delete this timeline. The grades will be stored with the master timeline, and will reflect on your original EDL timeline.

    Also – it would help if you organize the different sources in different media pool folders.

  • Up sample to the 1080p/24,25,30 formats in the config page and then you can always drop it back to 720p while rendering.

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