Forum Replies Created

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  • I found that creating a droplet was very helpful and quite simple. 10 minutes and you should know exactly how to skirt around this problem.

    https://www.peachpit.com/articles/article.aspx?p=454168

    This is Larry Jordan’s droplet tutorial in text.

    -r

  • Rob White

    April 28, 2011 at 10:32 am in reply to: Jittering in 3D shot

    I commonly have this same problem. I think at this stage, we are using very high resolution things and our pro-sumer software just isn’t keeping up with us. If the image you are using does not need to be the resolution that it’s at you could try reducing that. I remember asking a similar Question and Mr. Laronde suggested to stay away from cameras and use the 2D world.

    And I said…No. I just had to live with a couple choppy shots. Only nerds like us will care anyways.
    Oh and our bosses…doh.

    You could also try curving motion paths or speeding/slowing camera moves, slightly changing the focal point. There’s some other settings kind of stuff I found a while ago, something with color space. I don’t remember.

    This is totally unhelpful, but I’m here for moral support.

    cheers.
    -r

  • I was getting this error because I had other comps in the queue that were directed differently, I cleared my queue and all is well. Probably not your problem, but may be somebody elses.

    Thanks

  • Has anyone found a solution to this problem yet? I have 207 files, that I REALLY don’t want to rename. I must keep it the same as the source filename.

  • Rob White

    March 16, 2011 at 5:40 pm in reply to: Snap to playhead or clip

    Hitting ‘n’ turns snapping on and off quickly. If you don’t mind dragging the clip after hitting n, or you can select the clip, start to drag and then hit ‘n’ to temporarily turn snapping on. If you are looking to snap your playhead to the clip, the same function applies.

  • Rob White

    February 26, 2011 at 5:00 am in reply to: Bright Feather Around Mask – Why?

    On the contrary, I believe 3d layers and cameras are much more interesting to use, and much more intuitive and really create that sense of space that a 2D environment just doesn’t allow for.

    But with these simple pans and zooms, I guess I should just stick to the basics. If it works, it works. I just can’t stay away from exploring my world with the Camera. The possibilities are endless. Sometimes when I’m done I’m so far from where I started. And sometimes I’m just right back at home. Sorry I ramble. it’s been a long day.

    I posted in the FCP forum about a workflow issue also, that I thought you might like to try your hand at.

    Seriously Dave, You’re the man. Thanks for doing your part to help us young bucks get by in this digital revolution.

  • Rob White

    February 26, 2011 at 4:49 am in reply to: Workflow Question

    Also, sorry to double post here, I was thinking. Which is dangerous. Could I Media Manage all the selections to a new timeline, do a quick on-line reconnect and output to the same codec? Or do I not have the power to generate that same file-size/codec etc.? I don’t think I do, but I could be wrong. I’ve exported to many a codec, but R10k 10bit RGB has never been one of them.

  • Rob White

    February 26, 2011 at 4:21 am in reply to: Sequence Settings and Workflow

    What if you have your green-screened interview spread across your documentary in a prores(proxy) timeline, and you need to get just those pieces (subclips) with 1 second handles to your effects editor who will be dealing with the R10k RGB 10 bit (2K 4444?) original files. All while retaining proper clip lengths for our on-line reconnect.

    I had originally compressed the files, so the 2 files are separate. Correct filenames etc. I had assumed that we would always retain clip length, and the whole interview would be Keyed. Keep the file-name, keep the clip-length, all is well, right?

    Sorry for reviving an old thread, but this was on the mind, that maybe media manager could spit him the clips somehow, from the uncompressed footage, and then I could proxy his return and insert to the timeline. Then we would have all of those files to reconnect to in the final on-line output.

    Please if you have any ideas I’d love to hear them. I am also going to make a new post in the forum on this issue.

    Thanks
    -Rob

  • Rob White

    February 19, 2011 at 11:25 pm in reply to: Bright Feather Around Mask – Why?

    Thanks Dave for the detailed response. I have already rendered the sequence out to my off-line timeline in FCP.

    I actually used a camera move instead, and it\’s looking pretty good, except it appears to stutter/skip/blend frames about 8 times over about 4 seconds when viewed fullscreen on a 32 inch monitor. Any ideas about that, besides the obvious motion blur and 1.0 Gamma /linearized project settings etc. ?

    I\’ve also tried speeding up the move and the path is already curved. I am also having this problem on another Still image a straight left to right pan with a slight curve going forward in Zspace. I’ve also seen people having this problem on other forums and haven’t seen a clear and definitive response yet. I feel like it has to to do with color and edge contrast based on what I’ve read, but you seem to know very much about the technical details of problems, so thanks in advance for any advice.

    Thanks for all you do Dave.

    -r

  • Rob White

    February 19, 2011 at 3:56 am in reply to: Lengthening comps in a template

    Can you create a new pre-comp from the layers inside the comp you’re trying to lengthen, and extend those layers? Or just extend the layers in the first place?

    I don’t really understand the problem you’re having because I’ve got no reference to the “template” you speak of. So this may be no help at all.

    I hope you figure it out.

    -r

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