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  • This may help. https://blogs.adobe.com/aftereffects/2014/01/opening-after-effects-projects-from-previous-versions-and-saving-back-to-previous-versions.html

    I know it’s for AE, but I thought with the new releases you can go between one version to the next. ONLY one generation however.

  • Rob White

    February 18, 2015 at 1:29 am in reply to: Why is video blurry in post-editing?

    I find auto-focus to never be the answer for good cinematography. Even the pros with the best autofocus cameras/lenses out there will give you that advice. Some cameras have a nice “refocus” button built toward the focus ring so if you do have semi-manual or auto on, you can press that button and it will auto focus on what you want. I don’t know how much your camera is, but if you want good auto focus you’re probably looking at a $5,000+ camera. I think this is the best pro-sumer option right now coming in around $3500.

    https://www.bhphotovideo.com/bnh/controller/home?O=&sku=1077993&gclid=Cj0KEQiA6ounBRCq0LKBjKGgysEBEiQAZmpvA8jrQlrelzUdzPd3zAsucyGQJq9VBj3XuaKjnvd7hvcaAkZd8P8HAQ&Q=&is=REG&A=details

  • Rob White

    February 17, 2015 at 9:15 am in reply to: Dust in the desert – Keying out black

    I feel like you shouldn’t have to use a different mode for adding dust.

    I think this is an alpha channel transparency problem.

    Do you not have a dust clip with an alpha channel/Black background?

    This kid does a quick routine around 40 seconds in this video.

    https://youtu.be/Fgz1CkxtVoI?t=35s

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  • Rob White

    February 17, 2015 at 9:04 am in reply to: Why is video blurry in post-editing?

    You already have the answer my friend. The higher your shutter, the better still motion you are going to capture. Here is a great video to explain why this is the case. So if you are going to extract stills, definitely light well, use shallow DOF and sharp focus points, with a low ISO.

    It’s the same as shooting with a still camera. To capture any motion you want to be at least around 1/200 shutter. I shoot sports around 1/1000 depending.

    ALSO (EDIT) – You should generally shoot your video at a frame rate that matches your shutter by doubles. So if you’re at 24fps Shoot at 1/50, 1/100. 1/200. – for 60fps shoot at 1/120 or 1/240.
    This may also help sharpen your stills.

    https://vimeo.com/19603537

    Hope this helps.

    -r

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  • Rob White

    February 17, 2015 at 8:12 am in reply to: alternative to square space and smug mug

    I feel like you can set pages to be like a light box instead of a grid in squarespace.

    whitelilyfilms.com/potd

    This is a grid view, but when you click the photo it pops up as a lightbox. But I’m sure you can make it work so that it is always 1 photo.

    I’ll try to make a test for you on our site.

    -r

    EDIT
    You can set up your gallery as a controllable slide show. (explanation below)

    You can also display your work, without controls using a cover page. Like our home page. https://www.whitelilyfilms.com/

    So you have to go through your Design pane, to your Style Editor pane. Then Gallery Settings are listed at the bottomish of the page.

  • I try to never shoot more than 400 ISO on any DSLR. I know some say Native 800 or 1600 but I prefer 100 @1/50 @ f/2 if I have to or if I want shallow DOF. I usually try to light for whatever I want my camera to be set at.

    If I am shooting a band in a dark club, for example, I prefer to light the band, and have a very small, optional on-camera LED. That way I can shoot around f/4 or f/5.6 at 400 ISO and it generally will look OK (AS LONG AS THERE’S ENOUGH LIGHT) If they aren’t lit, and lighting is unavailable, call it a night and drink with the band after you fake that you’re getting some good video. If need be, go up to 800 or 1600 at the VERY MOST. Unless you’re using a 5dMkiii which will probably have superior noise reduction. But don’t expect magic out of your DSLR unless you’re lighting like a master.

  • This may seem like a really tedious idea to some, but couldn’t you create a new project for each version, and start at the project level, so anything parented to anything else, or backgrounds etc. would all remain?

    I know this an 8 year old thread, too, so maybe there is some explanation for this now.
    The render queue shouldn’t need the project to be open to run the render, right? Maybe this is the same as precomping and making separate comps, but I find a project file for each revision to be of good habit anyways, so you can always go back to where you were, or if you have multiples to edit, like lower thirds.

    I am ending up renaming 15 or so project files, each with a different name and title. But I do wish there was an easier way. if I duplicate the comp, everything in that comp is linked to it, so when I change it, it changes every other one. So I end up using projects as comps…This seems silly to me. Am I just doing it all wrong?

    Thanks
    -r

  • Rob White

    January 15, 2015 at 7:43 pm in reply to: Moving multiple layers in the program window

    I know this is an old thread, but thought I’d lend a hand. In Pr I am forced to nest clips and move the nest. I wish you could select multiple clips for motion (the FCP way) but I usually either end up moving them one by one, or nesting them, then un-nesting them if I need to edit individual assets.

    Hope this helps someone migrating from FCP.

    -Rob

  • You can change the keyboard shortcuts to FCP style, then in the change keyboard shortcuts pane go to timeline and the option is called “nudge clip up and nudge clip down” you can set it to whatever you like.

  • Rob White

    July 14, 2011 at 7:41 am in reply to: FCP General Error/Not Found

    I know I’m reviving an old thread, but trashing FCPprefs is a good start, and also try trashing all render files and really any extra files that FCP generates that aren’t crucial to the project. I just had this problem with a very short sequence.

    I Quit FCP, found any file associated with “project_name.fcp” that wasn’t the actual project file, trashed them, and voila. I did copy all of the associated files and made a backup on another drive, just in case something went terribly wrong, but alas, I did not need them. Anyways, re-rendered and it plays back now.

    Another problem I ran into was an error out of memory on a different much longer project, and deleting auto saves, not auto-saving, deleting all render files, and making sure your media/project file/render files are all on the same drive seemed to work for me.

    cheers guys
    -r

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