Forum Replies Created

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  • Richard Quinn

    September 14, 2009 at 9:36 pm in reply to: camera path headache

    Thanks guys,

    Yes, I am coming to the same conclusion that it may be an optical illusion having exhausted most avenues to go down??

    This is a real basic rig of a detailed model I have made. I decided to strip all lights off it and make a box model to see if I could get to the bottom of the problem but I am still puzzled.

    I am trying CS Easy Cam setup now exporting as a targa sequence to see if there is any difference.

    The final output needs to be 25fps. Would outputting the render at 50fps out of Cinema 4D have any benefit?

    Cheers,

    Rich

  • Richard Quinn

    September 11, 2009 at 2:56 pm in reply to: camera path headache

    Hi Dave,

    I also took the brick texture off in the render thinking that this maybe be causing the illusion of stuttering due to the lines. However even without a texture is still seems to be jerky?

    Its really puzzling?

    Cheers,

    Rich

  • Richard Quinn

    September 11, 2009 at 2:51 pm in reply to: camera path headache

    Hi Dave,

    Thanks for having a go with CS Tools easycam to try and rectify the camera problem. However I tried rendering your file and it still seems to stutter as it pans down the building?

    Here is the file to have a look.

    I rendered it out as a quicktime, 25fps and an animation codec.

    Any suggestions?

    Cheers,

    Rich

  • Richard Quinn

    August 21, 2009 at 6:34 am in reply to: Composition tag on material – is it possible?

    Hi Adam,

    My aim was to add a Cinema 4D post effect such as “highlight” to my stars on my hat. The stars are on a material though. I know you can’t add an object buffer to a material but wondered if there was work around within C4D.

    Cheers,

    Rich

  • Richard Quinn

    August 20, 2009 at 7:09 pm in reply to: Composition tag on material – is it possible?

    Hi Adam,

    I am a little confused.

    Once I have rendered out the white stars having put the texture in the luminance channel of the material.

    I have then enabled Material luminance in the multipass render settings and rendered it out.

    What do I do with the render to then apply the post effect? Are you talking about going into after effects or can it still be done in C4D?

    Sorry for my lack of understanding.

    Cheers,

    Rich

  • Richard Quinn

    August 19, 2009 at 2:25 pm in reply to: Composition tag on material – is it possible?

    Hi Adam,

    Thanks for the prompt reply.

    How could I achieve this with 2 renders?

    How can I make only the stars render on there own if they are wrapped around the hat object.

    I just tried applying a luminance channel with 100% white to the area around the stars thinking that might render out as an alpha. However the post effects could see it and the highlights went crazy.

    Cheers,

    Rich

  • Richard Quinn

    August 11, 2009 at 12:55 pm in reply to: Curtain problem

    Hi Adam,

    Thanks so much for all the tips and pointing out what I should have noticed – the belt tags moving in the Z axis!!

    My curtains are now a lot happier.

    Thanks again,

    Rich

  • Richard Quinn

    July 29, 2009 at 9:09 pm in reply to: Bouncing object problems – Rigid Body Dynamics

    Thanks Brian!!

  • Richard Quinn

    July 20, 2009 at 1:55 pm in reply to: Champagne foil problems

    Thanks Randy,

    I will tell you how I get on.

    Thanks for all the really useful tips.

    Cheers,

    Rich

  • Richard Quinn

    July 20, 2009 at 12:10 pm in reply to: champagne label

    Thanks Randy,

    That worked a treat after tweaking a few of the points to get the right label shape.

    I don’t suppose you have any ideas about my “champagne foil problems” in a slightly earlier thread do you? Still having problems with the shrink wrap effect.

    Thanks again,

    Rich

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