Richard Dunstan
Forum Replies Created
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The issue may stem from the fact that AE will import image sequences at 30fps by default, you will have to interperate footage 1st to set the correct frame rate, or change the default in your preferences if you plan to work with mostly 24fps. hope that helps!
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Using a cloner object would be the way to go, I would set the cloner mode to object and use a plane as the object, keep it set to clone the vertex and add as many segments to the plane as needed, you can then take a displace deformer and use that to organically animate the whole lot. and like Brian said, use the render instances, if you’re just using spheres take the segments way down, as long as render perfect is checked off you won’t need all the excess polys.
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You could also go into the Illumination tab and boost just the GI strength / saturation values so your colour doesn’t get blown out, since you’re using white though you should be just fine.
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Agreed!
The solution is to simply make your cloner object a child of your metaball object. blobs and blobs of fun!
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No, Cinema doesn’t ship with any native camera tracking capabilities.
if you want 3D objects you will need a camera tracker capable of dealing with 3D solves, with your reference to Heros though, something like that can be done right in after effects as they just tracked flat text into their scenes, either using the internal motion tracker controls or now you could even use Mocha that ships with cs5. -
Low end tracker? I don’t think so, I got amazing results in no time at all.
https://www.youtube.com/watch?v=9IC6XkMGIrc
pfhoe works too though and it is even cheaper than Foundary. I just prefer the workflow in foundary.
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just add an external compositing tag to your light, in render settings make sure you have everything under “compositing project file” and click save. if you just need position data you won’t need to render, open the .aec file with ae and you will have all the position frame by frame.
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You’re going to need 3D tracking software, I highly recommend Foundary’s Camera tracker, very cost effective and great results.
there are lots of tuts out there for camera tracker so once you get it just google it,, if you have specific issues then I’m sure we can help you out here.Happy tracking =)
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You could try just using a plane object as your ribbon with a lot of subdivisions, using cloth tag then belt that to another object which you have an align to spline tag on, should work well… to add thickness just toss it into a cloth nurbs.
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Richard Dunstan
November 10, 2011 at 4:28 am in reply to: Particles with dynamics – turn off gravity and bounce away – How?I was assuming he was using standard, but you can kill particles with both in various ways.