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Field of spheres or other shape
Hey guys,
We do MOA medical Animations that show scenes inside the body reacting with medications, viruses, etc. Generally the visual scope is pretty small but there are times where the client desires huge environments where the camera is up close to a surface representing a cell. This surface would be made of hundreds, perhaps thousands of spheres or small marshmallow-like shapes and I would be using a WIND deformer to give the overall surface an organic motion. Thing is, To have a huge field of spheres (or any shape) taxes C4D. Is there a way that is more proper to be pulling this visual off?
Should I be using clones? Up til now, I have made the huge surface of spheres and connect/deleted them into one mesh. Obviously, the poly count grows enormously, even if I am trying to keep them low-poly.
Any advice? Am I way off on this approach?
Thanks!
Brian