Forum Replies Created

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  • Riccardo Sinti

    February 7, 2011 at 5:02 pm in reply to: Maintain space between objects

    Thanks for this expression. How would I adjust the space between layers though? After applying this expression my layers started to overlap when I wish to have a little space between each one.
    Thanks Again!

    Thank You

  • Riccardo Sinti

    February 1, 2011 at 10:49 pm in reply to: Maintain space between objects

    I’ve applied this expression to my stack of layers. They are all bunched up at the cent of the comp but I want them to start from the left. Any way to justify this line of boxes either left or right?
    Thanks

    Thank You

  • Riccardo Sinti

    October 21, 2010 at 6:19 pm in reply to: Text Scale animator

    Actually it worked with Ramp Up. Thanks very much!

    Thank You

  • Riccardo Sinti

    March 26, 2010 at 4:17 pm in reply to: output module destinations

    that wouldn’t work for me as I need to keep all my renders in separate folders per client, product job etc. and would have to then move the renders to their proper folders anyway.
    This should be an option!

    Thank You

  • Riccardo Sinti

    December 2, 2009 at 7:01 pm in reply to: slider expression

    Wow that works like a charm, thank you very much, but the code is very complex to me any chance you can expound on the different parts of it.
    1 question why is “moveTime = 10; // frames” in frames but “holdTime = 2.0; // seconds” is seconds how are frames distinguished from seconds?

    Thank You

  • Riccardo Sinti

    December 1, 2009 at 10:21 pm in reply to: slider expression

    right now I’m just keyframing the slider to subtract 250 over ten frames then hold for two seconds then again subtract 250 over ten frames then hold for two seconds.
    I can put eases on the keyframes, what about in an expression.

    Thanks (I’ll learn this stuff one day)

    Thank You

  • Riccardo Sinti

    August 21, 2009 at 8:02 pm in reply to: Opacity on/off via alpha of certain layer

    I figured it out for myself and this is what I used

    target = thisComp.layer(“Audio_PC”);
    rgb = target.sampleImage(transform.position, [5, .5], true, time);
    hsl = rgbToHsl(rgb);
    if (hsl[2] > 0) 100 else 0

    I’m sure there is a way to skip the rgb to hsl conversion but I found that in another post and then just added the if else.

    I’m happy

    Now if some one could tell me how to ad a 10 frame fade out from 100% opacity (on) to off : )

    Thank You

  • Riccardo Sinti

    August 21, 2009 at 5:23 pm in reply to: Opacity on/off via alpha of certain layer

    I found this expression from dan

    target = thisComp.layer(“background”);
    target.sampleImage(transform.position, [width, height]/2, true, time)

    this works for animating the color of a fill effect turning it black when there is no layer under it but how do I get it into an opacity expression.
    I think I need the sample to reduce down to a 1 element array for opacity.
    Can anyone help me in this train of thought?

    Thank You

  • Riccardo Sinti

    July 15, 2009 at 3:07 pm in reply to: Particular with Depth of Field

    Add a camera and turn it’s depth of field on. And in particular chose a particle that supports DOF and select Full Render + DOF in the last tab that says Render Mode

    Thank You

  • Riccardo Sinti

    June 12, 2009 at 4:45 pm in reply to: Generate stroke with a square tip

    I was going to say just mask off the ends, but then you said 1000 masks, so that wouldn’t work.
    Try applying a little median to your strokes, that tends to flatten the edges, but then you may need to play with levels or some matte choker to get any opacity back. Also adjust the spacing parameter on stroke effect to maintain opacity.
    This wont help if your strokes are all on the same layer though.

    I always wanted flat tipped strokes. Hopefully AE and trapcode will add this feature.

    Maybe there is a way with expressions to track a subtractive mask to the end point of a mask path?

    Thank You

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