Forum Replies Created

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  • Randy Johnson

    November 14, 2010 at 11:12 am in reply to: C4D how to flip normals?

    In the functions menu there is an Align normals option. (u-a)
    Or you can select the polys and use the reverse normals also from the functions menu.
    /randy

  • Randy Johnson

    November 13, 2010 at 10:16 pm in reply to: Camera Projection question

    I always have a projection camera and a render camera.

    /Randy

  • Randy Johnson

    November 12, 2010 at 6:40 pm in reply to: creating bingo balls

    Its all texture work. You need to try a couple different projection settings for the texture…. if you cannot get that to work open up body paint and layout the UV’s there you can send the outline to photoshop or paints it right there.

    not sure I would both with an hdr for that either.
    Check c4dcafe.com for tutorials.

    /Randy

  • Randy Johnson

    November 10, 2010 at 6:07 pm in reply to: jewel ornamented lettering

    Mograph was a module for version 10. You had to buy it extra even for the studio bundle I believe.

    I dont know how you have modeled the object or anything but you can get the Duplicate tool (found in Functions menu.) to duplicate along a spline. Then you can create instances of it to fill in the area.

    Hopefully some one has a better answer.
    /Randy

  • Randy Johnson

    November 9, 2010 at 5:45 pm in reply to: making a particle drop with multiple custom particles

    Look at 30: liquid logos…. at the very end after all the real flow he shows a simple way.
    https://www.pariahstudios.co.uk/cinema4d/

    /Randy

  • Randy Johnson

    November 9, 2010 at 5:42 pm in reply to: jewel ornamented lettering

    Mograph cloner object in Object mode.

    /Randy

  • Randy Johnson

    November 4, 2010 at 5:44 am in reply to: xpresso auto orient

    If I understand you correctly you be able to do this with a target target tag and an up vector.

    /Randy

  • Randy Johnson

    October 30, 2010 at 10:37 am in reply to: Cinema 4d – Cloth wrap + details?

    You can get pretty good detail as long as you have enough polygons in the cloth plane so it can form around the details. Dragging the size (in the cloth tag) down a little will really help get the detail.
    /randy

  • Here is how I do that.

    Uploaded with Skitch!
    Uploaded with Skitch!

    I learned this off the base80.com site while back…. I highly recommend his site if you want loads of these tips.

    I just saw I have the Math Node set to ADD that is wrong swap that to subtract.

    /Randy

  • Randy Johnson

    October 25, 2010 at 6:49 pm in reply to: Disabling a tag

    Sorry I missed you were talking about textures…
    I have not seen a good way for doing this yet. There are a couple plug Ins that turn textures on and off.
    I just save my project to a new name and delete the textures.

    Yea you can select all the tags you want and on / off Its easyer to set up a boole option in a user data for that type of thing I find.

    /Randy

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