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  • C4D how to flip normals?

    Posted by Gopal Reghunath on November 14, 2010 at 8:58 am

    I have just imported a model I made from maya 2008. When I render, some of the objects on my character look black. I suspect this is a problem of flipped normals.
    If so I hope someone can assist me with the problem.
    Thanks in advance

    Brian Jones replied 15 years, 8 months ago 4 Members · 6 Replies
  • 6 Replies
  • Randy Johnson

    November 14, 2010 at 11:12 am

    In the functions menu there is an Align normals option. (u-a)
    Or you can select the polys and use the reverse normals also from the functions menu.
    /randy

  • Gopal Reghunath

    November 14, 2010 at 7:03 pm

    Thank you.
    I also have another question. Is it possible to soften edges or anything like that in c4d? Because when i align normals, the object looks very faceted and sharp. I read somewhere that if I delete the normals tag, I can get it to look softer but that just makes the model very blunt and the lighting on it gets very messed up.

  • Brian Jones

    November 14, 2010 at 8:46 pm

    it sounds like your object does not have a Phong tag

  • Adam Trachtenberg

    November 15, 2010 at 4:01 pm

    Some imported models just have bad geometry and you can’t make them look good without a normals tag. It’s often the case when there are lots of long, skinny triangles in the mesh.

  • Gopal Reghunath

    November 15, 2010 at 5:35 pm

    yeah i had done some booleans on it. my bad.
    But even other clean areas look blunt. Is there anything I can do with the phong angle?

  • Brian Jones

    November 15, 2010 at 7:26 pm

    you can try and increase the phong angle.

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