Forum Replies Created

Page 3 of 5
  • Rafael

    July 24, 2006 at 10:28 pm in reply to: Dan expression spring? Physic laws?

    Hello Dan, thanks for answering.
    It does not work well. tarting from keyframe ‘A’ to keyframe ‘B’, the layer behaves strangly, it sort of shakes. What I am looking for is a spring effect that occurs after the keyframe B is done calculated on the speed.
    It seems like yours was closer to the answer.

  • Rafael

    July 1, 2006 at 12:32 am in reply to: how to make this effect?

    The hand-held was made in post, it looks to me a little unatural for a hand-held shot. By the way this is a building here in Los Angeles, not very windy. As for the type you can simply make typographics elements in Illustrator, add some blur & dirt in Photoshop then makes some keyframe in After Effects and add some noise and dust and glow flickering with some wiggle expression to feel organic.

  • Rafael

    July 1, 2006 at 12:32 am in reply to: how to make this effect?

    The hand-held was made in post, it looks to me a little unatural for a hand-held shot. By the way this is a building here in Los Angeles, not very windy. As for the type you can simply make typographics elements in Illustrator, add some blur & dirt in Photoshop then makes some keyframe in After Effects and add some noise and dust and glow flickering with some wiggle expression to feel organic.

  • Rafael

    June 26, 2006 at 9:39 pm in reply to: Dely expression in 3D space

    Hello, thanks for helping.

    I hope this help clarify what I am trying to do:
    I start with a compostion in 3D. I have 10 text layers placed in my composition.
    The 10 text layers (no keyframes) are parented to a Null object named ‘leader’ which is animated )position+rotation) in the composition.
    I want the 10 text layers to follow the ‘leader’ with a delay that augments for each next Text layer. Maybe a slider for the time in-betwween each layer could be cool.
    So far I have an independent invisible Solid for each Text Layer to which it is parented. Each Invisible Solid layer has those expressions:

    [position]:
    delay=thisComp.layer(“Slider”).effect(“delayer”)(“Slider”)/30*index;
    thisComp.layer(“leader”).position.valueAtTime(time-delay);

    (for each axis Rotation]:
    delay=thisComp.layer(“Slider”).effect(“delayer”)(“Slider”)/30*index;
    thisComp.layer(“leader”).rotationX.valueAtTime(time-delay);

    [Slider]:
    delayer = 13

    It kind of works, but I feel it could be simpler.

  • Rafael

    June 26, 2006 at 9:39 pm in reply to: Dely expression in 3D space

    Hello, thanks for helping.

    I hope this help clarify what I am trying to do:
    I start with a compostion in 3D. I have 10 text layers placed in my composition.
    The 10 text layers (no keyframes) are parented to a Null object named ‘leader’ which is animated )position+rotation) in the composition.
    I want the 10 text layers to follow the ‘leader’ with a delay that augments for each next Text layer. Maybe a slider for the time in-betwween each layer could be cool.
    So far I have an independent invisible Solid for each Text Layer to which it is parented. Each Invisible Solid layer has those expressions:

    [position]:
    delay=thisComp.layer(“Slider”).effect(“delayer”)(“Slider”)/30*index;
    thisComp.layer(“leader”).position.valueAtTime(time-delay);

    (for each axis Rotation]:
    delay=thisComp.layer(“Slider”).effect(“delayer”)(“Slider”)/30*index;
    thisComp.layer(“leader”).rotationX.valueAtTime(time-delay);

    [Slider]:
    delayer = 13

    It kind of works, but I feel it could be simpler.

  • Rafael

    April 21, 2006 at 6:58 pm in reply to: building a 3D lens flare_check my file

    Hello Mylenium,
    thank you for responding. I am indeed looking for something very simple, no glow bo blur. But the move of the lens flar is what I am looking for. I am a little confused over your file, as I couldn’t find out if your project is built in a 3D space.
    But I posted a shape (super simple) of what I am looking for.
    it’s there on my ftp:

    https://www.rafaelmacho.com/client/public/simple_shape.aep.zip

  • Rafael

    April 21, 2006 at 6:58 pm in reply to: building a 3D lens flare_check my file

    Hello Mylenium,
    thank you for responding. I am indeed looking for something very simple, no glow bo blur. But the move of the lens flar is what I am looking for. I am a little confused over your file, as I couldn’t find out if your project is built in a 3D space.
    But I posted a shape (super simple) of what I am looking for.
    it’s there on my ftp:

    https://www.rafaelmacho.com/client/public/simple_shape.aep.zip

  • Rafael

    April 18, 2006 at 8:32 pm in reply to: building a 3D lens flare_check my file

    Hi Mylenium,
    Yes I have seen your tutorial. I don’t need that rendering quality as there is in your project. Other problem is that your project is taking so long to render on my G5 dual CPU. I am more interested in the motion of the layers than a render.
    Here is a project that I am working on to which I want to add a lens flare, but no nlur or gradient, more flat lens flare instead.

    https://rafaelmacho.com/client/personal/pine_trees_B_5_small.mov

  • Rafael

    April 18, 2006 at 8:32 pm in reply to: building a 3D lens flare_check my file

    Hi Mylenium,
    Yes I have seen your tutorial. I don’t need that rendering quality as there is in your project. Other problem is that your project is taking so long to render on my G5 dual CPU. I am more interested in the motion of the layers than a render.
    Here is a project that I am working on to which I want to add a lens flare, but no nlur or gradient, more flat lens flare instead.

    https://rafaelmacho.com/client/personal/pine_trees_B_5_small.mov

  • Rafael

    February 14, 2006 at 11:09 pm in reply to: Ugly oval gradient creating bands

    Thanks Chris.
    I was rendering 16 bits. I somehow found a way to make it look smoother by using Color Finesse adjusting the rgb gain and gamma within a layer adjustment.

Page 3 of 5

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy