Forum Replies Created

Page 117 of 152
  • Pierre Jasmin

    January 29, 2008 at 9:09 pm in reply to: Creating a Morph Chain in AE

    Yes look for “Per-Mask” blending
    It would help if I knew which app you run RE:Flex in
    For example in RE:Flex doc for AE there is something that says the following:


    Use Auto Blend %: When checked, the whole image will linearly blend between the “from” image and the “to” image as the morph progresses. When not-checked, the amount of the “to” image is retrieved either from the “Mask Opacity” or “Mask Expansion” setting, as determined by the next setting:
    Per-Mask Blend Comes From: Choose whether the amount of blending for each shape is retrieved from the “Mask Opacity” or the “Mask Expansion” of each mask. Of course, the per-mask values are only used if Use Auto Blend % is NOT checked. A value of 0 means “all of the ‘from’ image” and a value of 100 means “all of the ‘to’ image. Values inbetween will blend the amount of the “from” and “to” image for each mask appropriately.

    For example in the morph above, let’s say we’d like the hair to come in from the “to” image fully at frame 14, instead of at the end at frame 30. First we uncheck Use Auto Blend %. Then we need to set a key of 0 for the mask opacity of each mask at time 0, and a key of 100 for the mask opacity at time 30. This, initially sets up the morph so we get the same result as if Use Auto Blend % was checked.. However, we then add a key of value 100 for the mask opacity of the 4 hairline masks at time 14. In this way the hair transforms from the “from” image to the “to” image in 14 frames instead of 30 frames. The setup for this scenario is shown below:

  • Pierre Jasmin

    January 29, 2008 at 9:09 pm in reply to: Creating a Morph Chain in AE

    Yes look for “Per-Mask” blending
    It would help if I knew which app you run RE:Flex in
    For example in RE:Flex doc for AE there is something that says the following:


    Use Auto Blend %: When checked, the whole image will linearly blend between the “from” image and the “to” image as the morph progresses. When not-checked, the amount of the “to” image is retrieved either from the “Mask Opacity” or “Mask Expansion” setting, as determined by the next setting:
    Per-Mask Blend Comes From: Choose whether the amount of blending for each shape is retrieved from the “Mask Opacity” or the “Mask Expansion” of each mask. Of course, the per-mask values are only used if Use Auto Blend % is NOT checked. A value of 0 means “all of the ‘from’ image” and a value of 100 means “all of the ‘to’ image. Values inbetween will blend the amount of the “from” and “to” image for each mask appropriately.

    For example in the morph above, let’s say we’d like the hair to come in from the “to” image fully at frame 14, instead of at the end at frame 30. First we uncheck Use Auto Blend %. Then we need to set a key of 0 for the mask opacity of each mask at time 0, and a key of 100 for the mask opacity at time 30. This, initially sets up the morph so we get the same result as if Use Auto Blend % was checked.. However, we then add a key of value 100 for the mask opacity of the 4 hairline masks at time 14. In this way the hair transforms from the “from” image to the “to” image in 14 frames instead of 30 frames. The setup for this scenario is shown below:

  • Pierre Jasmin

    January 14, 2008 at 4:19 am in reply to: Motion Blur in Avid Xpress pro?

    FYI
    You can try the demo of RSMB for Avid here:
    https://revisionfx.com/products/rsmb/downloads/#Avid%20Systems

    Pierre

  • Pierre Jasmin

    December 31, 2007 at 10:53 pm in reply to: ReelSmart Motion Blur question (shake)

    Unfortunately as you might not know Shake can only do multiple frames access on a fileIn node (I guess one of the N reasons why it went into rewrite)

    The only 2 solutions I can think of are
    1) render out and re fileIn
    2) use Twixtor to export the MV and use RSMB Vectors using the composite as the color source input

    Pierre

  • Pierre Jasmin

    December 31, 2007 at 10:53 pm in reply to: ReelSmart Motion Blur question (shake)

    Unfortunately as you might not know Shake can only do multiple frames access on a fileIn node (I guess one of the N reasons why it went into rewrite)

    The only 2 solutions I can think of are
    1) render out and re fileIn
    2) use Twixtor to export the MV and use RSMB Vectors using the composite as the color source input

    Pierre

  • Pierre Jasmin

    December 21, 2007 at 7:49 pm in reply to: Fieldskit 2.0 Render – Problem with Premiere Pro 2.0

    Can you send us a 10 frames project with a source movie in the codec you use at techsupport@revisionfx.com and we will look at it…

    Do you notice if this happens at the last frame?

    Pierre

  • Pierre Jasmin

    December 21, 2007 at 7:49 pm in reply to: Fieldskit 2.0 Render – Problem with Premiere Pro 2.0

    Can you send us a 10 frames project with a source movie in the codec you use at techsupport@revisionfx.com and we will look at it…

    Do you notice if this happens at the last frame?

    Pierre

  • Pierre Jasmin

    December 11, 2007 at 12:52 am in reply to: cs3 update/plug-ins question

    If you are on the Mac remember AE went to Universal Binary (to work on macintel). Because of that you need to redownload plugins from your vendors OR run in rosetta I guess.

    Pierre

  • Pierre Jasmin

    December 7, 2007 at 5:06 am in reply to: Motion Vectors and lm2DMV_v2 shader

    We added some notes about a yet unsupported possible solution for maya mac users (the indented text in the maya section)

    revisionfx.com
    select FAQS on top
    last item of General FAQs
    Open the Maya accordeon, check for the indented text 🙂

    Pierre

  • Pierre Jasmin

    December 7, 2007 at 5:06 am in reply to: Motion Vectors and lm2DMV_v2 shader

    We added some notes about a yet unsupported possible solution for maya mac users (the indented text in the maya section)

    revisionfx.com
    select FAQS on top
    last item of General FAQs
    Open the Maya accordeon, check for the indented text 🙂

    Pierre

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