Forum Replies Created

Page 111 of 152
  • Pierre Jasmin

    April 29, 2008 at 3:19 am in reply to: Morphing between multiple cameras

    The simple thing first:
    1) RE:Flex Morph allows you to KeyFrame where your still frames are. So in this case it would be a single set of splines you animate in time.
    2) You would save yourself a lot of trouble if the dancer was jumping say with his arm by his body as not to create “holes”/layers — otherwise I am afraid you will have to break the limbs in separate layers and “fabricate” something to temporarily fill holes (parts of a picture not visible from next camera). To visualize maybe raise your hands facing front facing level of your head in front of the mirror and turn 30 degrees increment, next frame your hand is now in front of the head, this is the really hard part with rotations (the part of your head that is now behind the hand on one view).
    3) RE:Flex has a magic button called Auto Align which computes optical flow between your stills. However the magic has limits. I remember at Mass Illusion (prior to this company) when we did the inital tests for the Matrix (with Nick Brooks as main morphing artist, I think it’s on the first DVD at the end) with a lot less cameras then they used in the movie, we ended up having to break down the guy into per limb layers, stabilize the per limb layers, morph the stabilized views, then unstabilize them back… very painful

    SO:
    1) I suggest you get your still camera and shoot someone from two positions and evaluate how much work it is. I have seen good results (not without work) with about 15 degrees with careful thinking, not trying to discourage you but I am skeptical with 30 degrees view differences unless you patch it with tons of effects like motion blur streaks.
    2) Stiching a live-action sequence to a set of stills is also not without problems either if the camera are at different res… if this is what you are thinking
    3) Note FYI you can also do this in Twixtor at that point by working with a 6 frames input sequence and splines as it has built-in support for mattes so you can get 3 layers over BG. You drop a twixtor sequence into another AE comp, setting speed in Twixtor to 100% and then you play with the timeremapping curve in the other comp.
    4) I still think this sort of effect when possible is easier with a large motorized turntable and a lot of FPS to start with and then you retime it to your taste. There are some commercials out there which do such effects but they typically use much more then six frames.
    https://www.breezesys.com/MultiCamera/index.htm
    5) Another out of context idea, if your still camera can do 6 FPS, you could also play with acting the action sort of in slowmo and if you have 6 cameras, you place the cameras real close to each others (so the change of POV is easier) and you in post move most left camera to most right camera back and forth. If you can somehow find a way to rig the six cameras to something someone can hold while sitting on a chair that can rotate you could probably do some real creative perspective change (however without strings it’s hard to jump in slowmo)

    Pierre

  • Pierre Jasmin

    April 29, 2008 at 3:19 am in reply to: Morphing between multiple cameras

    The simple thing first:
    1) RE:Flex Morph allows you to KeyFrame where your still frames are. So in this case it would be a single set of splines you animate in time.
    2) You would save yourself a lot of trouble if the dancer was jumping say with his arm by his body as not to create “holes”/layers — otherwise I am afraid you will have to break the limbs in separate layers and “fabricate” something to temporarily fill holes (parts of a picture not visible from next camera). To visualize maybe raise your hands facing front facing level of your head in front of the mirror and turn 30 degrees increment, next frame your hand is now in front of the head, this is the really hard part with rotations (the part of your head that is now behind the hand on one view).
    3) RE:Flex has a magic button called Auto Align which computes optical flow between your stills. However the magic has limits. I remember at Mass Illusion (prior to this company) when we did the inital tests for the Matrix (with Nick Brooks as main morphing artist, I think it’s on the first DVD at the end) with a lot less cameras then they used in the movie, we ended up having to break down the guy into per limb layers, stabilize the per limb layers, morph the stabilized views, then unstabilize them back… very painful

    SO:
    1) I suggest you get your still camera and shoot someone from two positions and evaluate how much work it is. I have seen good results (not without work) with about 15 degrees with careful thinking, not trying to discourage you but I am skeptical with 30 degrees view differences unless you patch it with tons of effects like motion blur streaks.
    2) Stiching a live-action sequence to a set of stills is also not without problems either if the camera are at different res… if this is what you are thinking
    3) Note FYI you can also do this in Twixtor at that point by working with a 6 frames input sequence and splines as it has built-in support for mattes so you can get 3 layers over BG. You drop a twixtor sequence into another AE comp, setting speed in Twixtor to 100% and then you play with the timeremapping curve in the other comp.
    4) I still think this sort of effect when possible is easier with a large motorized turntable and a lot of FPS to start with and then you retime it to your taste. There are some commercials out there which do such effects but they typically use much more then six frames.
    https://www.breezesys.com/MultiCamera/index.htm
    5) Another out of context idea, if your still camera can do 6 FPS, you could also play with acting the action sort of in slowmo and if you have 6 cameras, you place the cameras real close to each others (so the change of POV is easier) and you in post move most left camera to most right camera back and forth. If you can somehow find a way to rig the six cameras to something someone can hold while sitting on a chair that can rotate you could probably do some real creative perspective change (however without strings it’s hard to jump in slowmo)

    Pierre

  • Pierre Jasmin

    April 28, 2008 at 3:58 am in reply to: Morphing between multiple cameras

    RE:Flex in which application? 🙂

    If stills in Combustion and AE we have RE:Flex Morph (still morpher you locate on timeline) and usually such you can copy the shapes directly in RSMB to add motion blur as well

    If 6 moving image sequences, using RE:Flex Motion Morph:
    Maybe Preedit your 6 camera tracks into 2 sequences like this
    (sequence 1,3,5 in trackA and 2,4,6 on trackB)
    and go from Warp 0 to 100% to 0%, — and 100% is where your cut to the next sequence you will morph to will be in your preedit.

    That said:
    to have shapes with alpha (no background) will help.
    beware of too much rotation between views with a lot of interframe occlusions (eg a karate guy throwing his arm in front of his body).

    Not knowing you or the material and how fast the transition is in the end, I would be more comfortable if you said 15 degrees 🙂 Also in case you can also warp under 0% and over 100% — get like maybe 7 degrees of extra interpolation and do only 90 degrees

    Another approach when possible is to use a large turntable with a single HD camera and simply retime that.

    Pierre

  • Pierre Jasmin

    April 28, 2008 at 3:58 am in reply to: Morphing between multiple cameras

    RE:Flex in which application? 🙂

    If stills in Combustion and AE we have RE:Flex Morph (still morpher you locate on timeline) and usually such you can copy the shapes directly in RSMB to add motion blur as well

    If 6 moving image sequences, using RE:Flex Motion Morph:
    Maybe Preedit your 6 camera tracks into 2 sequences like this
    (sequence 1,3,5 in trackA and 2,4,6 on trackB)
    and go from Warp 0 to 100% to 0%, — and 100% is where your cut to the next sequence you will morph to will be in your preedit.

    That said:
    to have shapes with alpha (no background) will help.
    beware of too much rotation between views with a lot of interframe occlusions (eg a karate guy throwing his arm in front of his body).

    Not knowing you or the material and how fast the transition is in the end, I would be more comfortable if you said 15 degrees 🙂 Also in case you can also warp under 0% and over 100% — get like maybe 7 degrees of extra interpolation and do only 90 degrees

    Another approach when possible is to use a large turntable with a single HD camera and simply retime that.

    Pierre

  • Pierre Jasmin

    April 28, 2008 at 2:30 am in reply to: NTSC to PAL resizing – Twixtor + Fieldskit

    It’s something we are considering yes…

    Pierre

  • Pierre Jasmin

    April 28, 2008 at 2:30 am in reply to: NTSC to PAL resizing – Twixtor + Fieldskit

    It’s something we are considering yes…

    Pierre

  • Pierre Jasmin

    April 27, 2008 at 10:34 pm in reply to: NTSC to PAL resizing – Twixtor + Fieldskit

    Well in a nutshell I think you should resize individual fields:
    deinterlace -> resize -> retime
    or
    deinterlace -> retime -> resize

    Check this: https://revisionfx.com/support/faqs/generalfaqs/NTSC_to_PAL/

    and also:

    Also see: https://forums.creativecow.net/readpost/69/855271

    Pierre

  • Pierre Jasmin

    April 27, 2008 at 10:34 pm in reply to: NTSC to PAL resizing – Twixtor + Fieldskit

    Well in a nutshell I think you should resize individual fields:
    deinterlace -> resize -> retime
    or
    deinterlace -> retime -> resize

    Check this: https://revisionfx.com/support/faqs/generalfaqs/NTSC_to_PAL/

    and also:

    Also see: https://forums.creativecow.net/readpost/69/855271

    Pierre

  • Pierre Jasmin

    April 17, 2008 at 1:58 am in reply to: RSMB on film-like motion blur

    If this helps .5 is like 180 deg shutter
    If you are going from 60 to 24, it would depend if you apply the MB before subsampling time (while still 60) or after.

    comp1 setting: 59.94
    apply MB using a large value like 0.5 (it’s in part arbitrary as there is already some MB in the image if things move fast).
    0.5 at 59.94 should produce about the same blur length as .2 (.4 (23.976/59.94) x .5 (amount value)) at 23.976

    comp2 setting: 23.976 FPS
    drop comp1 and comp2

    Pierre

  • Pierre Jasmin

    April 17, 2008 at 1:58 am in reply to: RSMB on film-like motion blur

    If this helps .5 is like 180 deg shutter
    If you are going from 60 to 24, it would depend if you apply the MB before subsampling time (while still 60) or after.

    comp1 setting: 59.94
    apply MB using a large value like 0.5 (it’s in part arbitrary as there is already some MB in the image if things move fast).
    0.5 at 59.94 should produce about the same blur length as .2 (.4 (23.976/59.94) x .5 (amount value)) at 23.976

    comp2 setting: 23.976 FPS
    drop comp1 and comp2

    Pierre

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