Forum Replies Created

Page 110 of 152
  • Pierre Jasmin

    June 4, 2008 at 9:20 pm in reply to: Morphing between multiple cameras

    Pete just sent me this link

    https://www.youtube.com/watch?v=FuShUnDjoQk&feature=related
    https://www.youtube.com/watch?v=K8arOkHzHRQ

    It would be another approach 🙂

    Pierre

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  • Pierre Jasmin

    June 4, 2008 at 9:20 pm in reply to: Morphing between multiple cameras

    Pete just sent me this link

    https://www.youtube.com/watch?v=FuShUnDjoQk&feature=related
    https://www.youtube.com/watch?v=K8arOkHzHRQ

    It would be another approach 🙂

    Pierre

    Some contents or functionalities here are not available due to your cookie preferences!

    This happens because the functionality/content marked as “Google Youtube” uses cookies that you choosed to keep disabled. In order to view this content or use this functionality, please enable cookies: click here to open your cookie preferences.

  • Pierre Jasmin

    June 3, 2008 at 6:50 pm in reply to: revisionfx.com site down….

    Crap! There was a big fire at our ISP, the store is alive
    https://revisionfx.stores.yahoo.net/products.html

    Pierre

  • Pierre Jasmin

    June 3, 2008 at 6:50 pm in reply to: revisionfx.com site down….

    Crap! There was a big fire at our ISP, the store is alive
    https://revisionfx.stores.yahoo.net/products.html

    Pierre

  • Pierre Jasmin

    May 5, 2008 at 6:10 pm in reply to: Morphing a hand and a pen

    If your idea is to grab some video frames, paint them and then use the morph or warper to animate, you are getting there. I realize looking at your test that setting a “gradient wipe” with a long object like a pen might be too complicated unfortunately currently no application allows us to do per vertex blending), if the pen shape does not change shape, for that you might consider making an oriented greyscale ramp that follows the pen orientation about and use level on that and wipe a pen color to another like that.

    Pierre

  • Pierre Jasmin

    May 5, 2008 at 6:10 pm in reply to: Morphing a hand and a pen

    If your idea is to grab some video frames, paint them and then use the morph or warper to animate, you are getting there. I realize looking at your test that setting a “gradient wipe” with a long object like a pen might be too complicated unfortunately currently no application allows us to do per vertex blending), if the pen shape does not change shape, for that you might consider making an oriented greyscale ramp that follows the pen orientation about and use level on that and wipe a pen color to another like that.

    Pierre

  • Pierre Jasmin

    May 2, 2008 at 10:15 pm in reply to: Morphing a hand and a pen

    I see, then I think what you need is to use the per shape blending on the pen

    It’s explained in the doc how to do per shape blending and as well there is some examples in support section
    https://revisionfx.com/products/reflex/support/
    (look for the project that says PerShapeBlending, switch to View Mode Control and render that sequence for an ahah! moment)
    For eg: In AE we use the opacity value of the mask itself to do per shape blending.

    Basically I think you want at least a different shape at the base of shape and top and you want to animate the blending for that separately so it acts as a wipe (one side of the pen will be blend 100% and the other side will go from 0% to 100% over a number of frames).

    Pierre

  • Pierre Jasmin

    May 2, 2008 at 10:15 pm in reply to: Morphing a hand and a pen

    I see, then I think what you need is to use the per shape blending on the pen

    It’s explained in the doc how to do per shape blending and as well there is some examples in support section
    https://revisionfx.com/products/reflex/support/
    (look for the project that says PerShapeBlending, switch to View Mode Control and render that sequence for an ahah! moment)
    For eg: In AE we use the opacity value of the mask itself to do per shape blending.

    Basically I think you want at least a different shape at the base of shape and top and you want to animate the blending for that separately so it acts as a wipe (one side of the pen will be blend 100% and the other side will go from 0% to 100% over a number of frames).

    Pierre

  • Pierre Jasmin

    May 2, 2008 at 6:47 pm in reply to: Morphing a hand and a pen

    Often in RE:Flex you can set Boundary shapes ( a from and to shape – where pixels outside shape won’t move)

    I only see one frame but you probably need to make this somehow in two or maybe 3 layers.

    Seeing only one frame it looks like to try to make a boundary shape that protects the pen until the edge of the black gradient as one of the layer might work (so a closed shape that outline the pen). Then you make another morph that use as boundary a shape that goes around the finger and the thumb and catches the pen

    https://www.revisioneffects.com/bugreports/layered_morph.jpg
    pen boundary shape in green

    If that does not work, sometimes you need to make clean cut outs to morph, and sometimes if the top deformation leaves some small holes when you recomposite all, RE:Fill is your friend.

    Pierre

  • Pierre Jasmin

    May 2, 2008 at 6:47 pm in reply to: Morphing a hand and a pen

    Often in RE:Flex you can set Boundary shapes ( a from and to shape – where pixels outside shape won’t move)

    I only see one frame but you probably need to make this somehow in two or maybe 3 layers.

    Seeing only one frame it looks like to try to make a boundary shape that protects the pen until the edge of the black gradient as one of the layer might work (so a closed shape that outline the pen). Then you make another morph that use as boundary a shape that goes around the finger and the thumb and catches the pen

    https://www.revisioneffects.com/bugreports/layered_morph.jpg
    pen boundary shape in green

    If that does not work, sometimes you need to make clean cut outs to morph, and sometimes if the top deformation leaves some small holes when you recomposite all, RE:Fill is your friend.

    Pierre

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