Forum Replies Created

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  • Paul James chatman

    October 29, 2011 at 3:53 pm in reply to: NewBlueFX Titler REQUIRES GPU?

    Oh, I see.

    I read nothing in his post regarding OpenCL. But as I understood it NewBlueFX Titler absolutely requires a physical GPU to perform the 3D stuff (and particles as well, I believe – dose it do that, I’ll have to look at the intro video again.)

    The CPU can do it, but many 3D apps are asking for a GPU instead to free the CPU(s).

    I wouldn’t install the Titler program, as I already own BorisFX RED 5 and BCC 7. They do same thing (and more).

    hello

  • Paul James chatman

    October 29, 2011 at 3:45 pm in reply to: Vegas 10 and multi timeline

    Sorry to bring this up, but I got an discussion about on YouTube via the Vegas Pro 11 Launch video, and I read the whole thread: an no one has since defined a sequence versus a timeline. When they do, the argument regarding Vegas Pro not having is pointless. As I understand it they seem to serve the same function as nested projects (and the timeline lines within them).

    hello

  • Paul James chatman

    October 25, 2011 at 11:50 am in reply to: NewBlueFX Titler REQUIRES GPU?

    The term GPU is referring to your graphics card. If you have a PC with a integrated graphics card on your mother board then you’re (most likely) VERY out of luck.

    You WILL NEED to get an internal graphics card that you will HAVE TO INSTALL yourself. nVIDIA and ATI are the only ones making cards fast enough for NewBlueFX Titler. 😉 There could others out there making GPU chips.

    As an idea of where the bottom line may be in terms of hardware support: I have an nVIDIA GeForce 9500 GT with 1GB VRAM PCIex16 gerneration 2 interface.

    Pretty much “Top of the Line” bottom of the line. This means my card is within the minimum, but can still handle it. I need an GTX 560 Ti, minimum, to increase my WinExperience Score. Until I can afford this. Oh GOAWD!!

    hello

  • Paul James chatman

    June 22, 2011 at 9:24 am in reply to: 3D Character rotaion in BCC, RED, or BLUE?

    Hm…I was looking to rotate all the letters on the Y axis at the same time, like in the video. Why do I seem to recall seeing this done in RED???

    hello

  • Paul James chatman

    June 21, 2011 at 9:03 pm in reply to: 3D Character rotaion in BCC, RED, or BLUE?

    Thanks!!

    hello

  • Thanks guys, after I read the fine print my happiness deflated, but I still have RED4 installed.

    hello

  • 🙁 I just saw that. I was just excited; well I still have RED4 installed.

    hello

  • Paul James chatman

    February 16, 2011 at 1:29 am in reply to: BLUE multi-processor support

    Yes, it very fast on my PC. Here is the option I’m speaking of:

    It now occurs to me that it refers to multi-GPU cards and not PCs. Am I right?

    hello

  • Paul James chatman

    February 15, 2011 at 3:35 pm in reply to: how to make extruded text move around a circle

    Hope this isn’t to late, but Johm Rafrano has shown how to do this in Sony Vegas Pro 10. Since 3D Units is also in BCC7 for Vegas Pro, the approach is the same.
    Here is the URL: https://www.borisfx.com/videos/BCCVegas/Transformations-Animations.php

    Essentially you need ORIENT the ROTATION on the Y-axis. But you’ll need to move the pivot point to the center the object to orbit. John, explains it well. please have a look.

    hello

  • Paul James chatman

    January 18, 2011 at 8:22 am in reply to: RED/BLUE have no Windows 7 support?

    I have an nVIDIA GeForce 9500GT PCIE2card with 1GB VRAM:

    NVIDIA System Information report created on: 01/18/2011 23:17:14
    System name: PJCI-W7HP-002

    Operating System: Windows 7 Home Premium, 64-bit
    DirectX version: 11.0
    GPU processor: GeForce 9500 GT
    Driver version: 260.99
    CUDA Cores: 32
    Core clock: 550 MHz
    Shader clock: 1375 MHz
    Memory clock: 400 MHz (800 MHz data rate)
    Memory interface: 128-bit
    Total available graphics memory: 2814 MB
    Dedicated video memory: 1024 MB DDR2
    System video memory: 0 MB
    Shared system memory: 1790 MB
    Video BIOS version: 62.94.29.00.50
    IRQ: 18
    Bus: PCI Express x16 Gen2

    My new 4-core system came with an ATI Radeaon HD 5450 1GB, but I wanted to see how the GF9500GT would perform with these games I got. So it could be the card. But I think it’s weird that BLUE ran fine under XP with the GF7600GS 512mb, and with W7 and this card it loads with this dialog, but then just starts seemingly OK.


    Then I ran a test:

    Graphics Card: GeForce 9500 GT/PCI/SSE2
    OpenGL Version: 3.3.0
    Driver Version: 6.14.12.6099
    Available Texture Memory: 2787 MB
    Max Texture Dimension: 8192 x 8192
    Physical CPU count: 1 (I actually have 4×3.4ghz, or is this referring to GPU)

    Shaders: C:\Program Files (x86)\Boris FX, Inc.\Boris BLUE 2.5\Shaders\
    Hardware Status: Your system’s video card driver version is not supported by BorisFX.
    Critical Testing: Successful.

    – A component of your system has been detected which is not officially supported by Boris FX for OpenGL based rendering.
    – Blues’s OpenGL state may be manually set from either it’s Preferences or Preview Menu.
    For more information please see “Using OpenGL” in the Boris Blue Help Menu

    Soo…go figure….

    Once I’m done playing with the 9500GT, I’ll replace it with the Readeon HD5450 and report back.

    PaulJC

    hello

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