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Vegas 10 and multi timeline
Posted by Dan Rapaport on October 12, 2010 at 10:47 amHello
I can’t see a thing in the new features about that.
Am I the only one who wants to have the possibility to have
multiple timeline/sequence without opening a new vegas?
The same thing there is in avid, fcp or premiere.Can someone explain to me what it is not yet implemented?
I really like this software but the lack of this feature is very annoying and make lose a lot of time.Thanks
Dan
Jeremiah Brown replied 14 years, 2 months ago 7 Members · 12 Replies -
12 Replies
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John Rofrano
October 12, 2010 at 12:41 pmWhat can’t you do now in Vegas with multiple instances and nested projects that you could do with multiple sequences?
~jr
http://www.johnrofrano.com
http://www.vasst.com -
Dan Rapaport
October 12, 2010 at 1:00 pmI usually prefer the easy way to do it instead of doing workarounds.
Why should I spend more times when it can be done in a click.For example, you could edit 10 differents sequences (=10 timelines)
and then put them together (=11th timeline). Everything in the same project. Would be easier don’t you think?
And even have some changes for each sequence, like v1, v2, v3 for the sequence 8.
What should I nest or use multiple instances?For me, it’s still a big drawback.
The workflow must be smooth. The wheel exists already in other softwares but Sony wants to reinvent it or choose not to use it.
Very strange and I can’t understand. -
Bob Peterson
October 12, 2010 at 2:08 pmYour example doesn’t make much sense.
You put together 10 different timelines with the same source material? Then, you want the software to merge the 10 different timelines in a what… and how…? If you can’t describe it, it is going to be really tough to program a set of logic which does it.
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Dan Rapaport
October 12, 2010 at 2:51 pmSince I’m not english, I maybe explained badly
When you make an edit, you usually edit sequence by sequence (or scene by scene for example).
Let’s say from sequence 1 to 10. Each sequence is composed with 10 different clips for example.
I can also have different versions for each sequence.Once finished, I want to assemble all the sequences together. Easy in fcp, annoying in vegas.
You would say I can import each .veg in a new one. Boring if i want to edit one of the sequence easily.
Do you see better what I mean?
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Stephen Mann
October 12, 2010 at 3:41 pmI don’t see your problem. What’s wrong with nested veg files? I can’t see where what you are describing is any different.
Steve Mann
MannMade Digital Video
http://www.mmdv.com -
John Rofrano
October 12, 2010 at 3:41 pm[Dan RAPAPORT] “Once finished, I want to assemble all the sequences together. Easy in fcp, annoying in vegas.”
This is just as easy in Vegas. You just drop the projects onto the timeline like any other piece of media. I’m not sure why it’s annoying.
[Dan RAPAPORT] “You would say I can import each .veg in a new one. Boring if i want to edit one of the sequence easily.”
Yes, I would use nested projects to do this and it’s very easy to edit one of the sequences. Just right-click the nested project and select Edit Project and it will open another instance of Vegas to edit in and when you save your changes, the master project is updated automatically.
I guess it’s a matter of what you are use to. I always worked with multiple copies of Vegas open since Vegas Video 3. Since other NLE’s can’t do that, they needed to take the tab based approach. I like having the ability to keep multiple instances open at once. I can be rendering in one, capturing in another, and editing in a third. No other NLE can give you that kind of productivity.
~jr
http://www.johnrofrano.com
http://www.vasst.com -
Dan Rapaport
October 12, 2010 at 3:52 pmI guess I prefer to have only one instance of vegas opened and tabs.
I find this way much easier to organize the project. 🙂I don’t say nesting is bad because it’s great. But for this case, I always found tabs and multiple timelines much better.
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Dave Haynie
October 13, 2010 at 5:36 pmI kind of like the nested projects approach, but I’ll admit I have used the FCP/Adobe mechanism. And here’s the thing… can you nest the alternate timelines in FCP?
Using the Vegas method, my alternate final projects can be composed themselves of alternate subprojects, etc. Sure, eventually you may run out of CPU power, but there’s no obvious limit. It seems like handling this at a single editor level would be unwieldy, fast. Do they support multiple levels of this, and/or Vegas-style project-as-an-asset use if they don’t? If not, I’ll take the Vegas approach.. even if it’s not quite as easy as you claim these others are, the power of it seems to make it worthwhile.
-Dave
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Dan Rapaport
October 13, 2010 at 8:17 pmFor me, vegas would the best editing software with tabs, multiple timelines and the ability to open some bins in the same time.
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Jeremiah Brown
December 12, 2010 at 8:40 pmI am absolutely with Dan Rapaport!
Lack of sequences is THEE Major drawback in Vegas with a capital M.
Nested projects is absolutely no substitute for and not on par with sequences.
It’s the reason why I would never consider Vegas for a longer, complex project, much as I love it for short productions, and even there I often miss the option.
The model of sequences is non-intrusive to the workflow. If I have five sequences and a master sequence, I can just look at them all and switch and drag&drop between them with the click of a tab. I don’t have to have multiple instances of the program opened. And.. I don’t have to wait for Audio Proxies to be built, that take up a lot of disc space to boot.
I have one project file that I work with, and all the sequences and the respective assets are organized in this one window. I don’t have to care about organization any more than necessary. It’s tidy.
That’s why Avid, Premiere, Final Cut etc. use this concept, and not because they can’t do it like Vegas does.
I wish they’d own up to the inferiority of the concept of nesting and give up on it.
Greetings all,
J.
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