Nick Anderson
Forum Replies Created
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But image flip is a global attribute, nothing related with versions, right?
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Hi Sarah,
Thank you for your information, I got the problem solved, the dealer will send the card for repair.
Nick
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Higgins, as u mentioned, u r a top end nuke artist. And from my point of view, you still are. Maybe u push balls around, but the way u doing your job, is not the colorist way.
My advice is, change the strategy of your workflow, not your system or technical details in your workflow. Colorists just dont do job like that.
Calibrate the monitor in your compositing system, dont have to be precise if you dont got the topgrade one, just as close as you can. Then communicate with your client, ask them adjust color/brightness relationships within different elements/layers on the compositing system. After finished there, export mattes for essential elements like sky/main actors etc. Fine tune in your resolve.
Thats the way it should be.
Otherwise, next time if its not an animation but a feature. You have big combat shots, then it wont be 20 mattes, but 200 just if u r lucky enough. -
Nick Anderson
January 3, 2012 at 3:02 am in reply to: BM, if you can’t fix this “Out of memory” bug, tell us the limitation.I believe you did some deep investigation on this, and what u got make some real sense. I will keep an eye on the issue you mentioned.
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Nick Anderson
January 2, 2012 at 1:18 am in reply to: BM, if you can’t fix this “Out of memory” bug, tell us the limitation.Hi Dan,
Thank you for your explanation.
I dont think one project for each reel is a good setup. It slows down when u need stills from other reels. Of course clients doesnt care about this, but as a colorist, i hate to slow down because of UI design.
Btw, I ALWAYS put ALL the reels in project in any other DI system. Just like I mentioned b4, it speeds up when I need reference between different reels. I just finished a big project with 12 reels, 4000 shots include 1500 vfx, film scans, alexa and epic. Working smoothly, never even think about this memory limitation thing, and of course not on Resolve. Doesn’t want to be offensive, just wanted to express my feeling, that I do not use to be aware of this shots/reels limitation when setup projects. And the idea to put all reels in one projects, fits the human instinct. Which I believe is the basic idea behind the BM/Davinci design.
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Nick Anderson
January 2, 2012 at 12:55 am in reply to: BM, if you can’t fix this “Out of memory” bug, tell us the limitation.Its a fresh 10.6.7/8.1.1 installation.
Smoke/FCP run smoothly on this system.
According to Dan’s reply, I believe its a Resolve limitation. -
Nick Anderson
December 27, 2011 at 9:00 am in reply to: BM, please solve this “Resolve is running out of memory” issue!I know what should work and what should not, so don’t just make judgements.
1500 shots in master session, 5 reels with about 20 minutes each. A regular feature film projects.
All shots are 1920×1080 10 bits dpx. about 30 shots got mattes.
12G ram, 5G free according to activity monitor. -
Nick Anderson
December 27, 2011 at 8:50 am in reply to: Boring Feature Request: “Realtime” saving to Resolve databaseHi Vivek, surprise you still here. Thought everyone is on vacation.
Of course what I lost is the gradings made between the crash and the previous save/autosave.
Still pages stay what they were at the saving point. Orphan section is empty. I just emulates the crash (force exit), it’s the same, nothing in orphan section.And the crash happened when switching from play backward to play forward, never happened b4, pretty rare and weird, but doesn’t really matter.
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Nick Anderson
December 27, 2011 at 8:17 am in reply to: Boring Feature Request: “Realtime” saving to Resolve databaseHI, Vivek. There’s just little stills in the orphan section, far less than what I captured b4 crash.
Is there something else I missed? -
Nick Anderson
December 12, 2011 at 5:18 pm in reply to: DaVinci Resolve 8.2 for Windows Public Beta now availableAccording to the configuration guide, gtx580 is officially supported. So I’m wondering is gtx590 also supported? Which occupies same width, but twice the cuda performance as 580.