Forum Replies Created

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  • It depends on what you consider professional work. If that’s high end character animation in complex scenes, it may take a long time. But if you’re like me, once you get a grip on simple stuff like extruded text, you’ll gradually start integrating it into your motion graphics projects. I’ve been learning in my spare time for over a year now and the more I learn, the more I realize how much I don’t know. Don’t get discouraged, though. Just keep using it and watching tutorials on techniques that interest you.

    Nate

  • Nate Vander plas

    June 22, 2012 at 2:03 pm in reply to: Best graphics card for AE and C4D

    A friend of mine has that card and says it works well for him in Premiere, but he doesn’t use C4D or AE. I did find a list of supported NVIDIA cards for CS6 on Adobe’s website: https://www.adobe.com/products/premiere/tech-specs.html

  • Nate Vander plas

    February 16, 2012 at 5:00 pm in reply to: Particles on ground jump when a large object hits

    Thanks for the help. I’m not actually trying to recreate that video- just a similar effect with particles instead of cubes. I’m not capable of using Xpresso for that kind of thing yet, so maybe I’ll just stick with what I have.

  • Nate Vander plas

    February 15, 2012 at 9:47 pm in reply to: Particles on ground jump when a large object hits

    I couldn’t for the life of me find the video I was thinking of. Used to be on the Maxon site, but this video has a similar thing happen at 1:47
    https://www.youtube.com/watch?v=ii_XC-m0z4o&feature=results_main&playnext=1&list=PL1E2FE589D418572F

    The one cube jumps and the others react to the impact in a sort of wave-like pattern.

  • Nate Vander plas

    December 27, 2011 at 6:41 pm in reply to: Animating A mouse’s tail using expression

    Yeah, sounds awfully complicated. Guess I’ll just hand-animate.

  • Nate Vander plas

    December 27, 2011 at 5:16 pm in reply to: Animating A mouse’s tail using expression

    I have a similar problem, but a wiggle expression will not work. Mine is a plant (a long stem with leaves on it) which someone is holding. I have their hand tracked, so I have the position and rotation to make the plant look like it’s in their hand. What I’d like is to have the plant bend and sway in a natural, springy way as he moves/rotates his hand. I have the plant as one layer with 5 puppet pins along the stem. I then have 5 nulls that the puppet pins are each linked to with expressions. I’ve found that if I use a delay expression on each subsequent null going up the plant, it can have a nice wave effect. This is with the top parented to the next one down, and so on. But what I need is the rotation for the first null. I could hand-animate it, but it’s time consuming and I have 10 of these to do.

    Suggestions?

  • Nate Vander plas

    November 11, 2011 at 12:33 am in reply to: Make a box around Text auto-adjust size

    I’ll try that. Thanks Dan.

  • Nate Vander plas

    October 19, 2011 at 4:09 pm in reply to: Motion path bezier curve handles disappeared

    That was it! Thanks so much. I must have forgotten about that little “View Options” window. It must have been whoever created those projects I imported who changed the setting. I don’t know when you’d want to turn those off, but now I know how!

  • Nate Vander plas

    October 19, 2011 at 3:22 pm in reply to: Motion path bezier curve handles disappeared

    You mean just clicking on the point with that tool to convert it to linear interpolation? I tried that and no luck. Thanks for you input so far though.

  • Nate Vander plas

    October 19, 2011 at 2:42 pm in reply to: Motion path bezier curve handles disappeared

    Nope, that wasn’t it. Any other ideas? Would be great to know a solution if this happens again in the future.

    One thing that might be the culprit- I imported a couple of different projects that were examples I did not create. My guess is one of those projects may have had screwy settings or something.

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