Forum Replies Created

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  • Nate Vander plas

    February 4, 2019 at 6:10 pm in reply to: Odometer- numbers “click” into place

    Thanks for the interest! Here is my project file. I’ve sort of hacked it together, but still not completely happy with it. I am using a Time Remapping expression I found on another post here. The main issue is that it doesn’t work very well with the bounce/vibration that I want when the numbers land. I’m also keyframing the 10s digit of the month and the year digit manually.
    Here’s the project file. Thanks!

    13075_daymonthyearodometerforcowv1.aep.zip

  • Nate Vander plas

    January 31, 2019 at 12:13 am in reply to: Odometer- numbers “click” into place

    Ok, I realize this is a tall order. I think I figured out a work-around for the overshoot aspect of it. Apparently this is pretty difficult to do with expressions vs keyframes.
    So, my basic idea right now is to use integers of the slider to “trigger” the scrolling animation. I’m just at a bit of a loss as to how to do this. I think I can figure out how to get each digit doing the proper thing if I can get one of them working this way.
    Thanks!

  • Thank you, Tero! That is exactly what I was looking for! I don’t know why I didn’t know about it before, but it will be my go-to from now on!

  • This is cool! Makes me think Adobe should include options for HUD elements like this by default, similar to Cinema 4D. This expression would be much more useful to me if it could ignore certain types of layers, such as nulls, solids, lights, cameras, etc. Maybe it could work with checkboxes to only show the types you have checked?

  • Nate Vander plas

    March 6, 2018 at 3:23 pm in reply to: Pause keyframe animation at marker

    Thanks, Dan! This works like a charm! I don’t need any more functionality for what I’m doing right now, but I can see for the future and for others, it might be helpful to have the option to re-enable the keyframed animation with another marker. Maybe even an unlimited version where all odd-numbered markers “pause” the animation and all even ones “play” it (from where you left off, or jumping to the current time keyframe)? Is this possible?

  • Did you have any luck figuring this out? I have a more complex issue which I need to time remap some footage of a bunch of TVs, but it has an animation tracked into each TV with Mocha. I don’t want to have to retrack them all, so I’m time remapping a precomp with both the original footage and the tracked- in animation. It’s also not a simple speed change- I’m using keyframes on Time Remapping and getting into the curve editor to get the right movement. The problem is, this messes up the timing of the animation on the TV screen. I’m really not sure how to do this. Please help!

  • Nate Vander plas

    May 3, 2016 at 1:22 pm in reply to: Turn rotation expression on and off

    Thanks for the help, Kalle. Now I at least know this is not a plausible route. I think my solution will be to get this script that allows you to animate parenting on and off: https://aescripts.com/good-parents/

  • UPDATE:
    I figured out a solution. I hunted around this forum for other expression options and here’s what I did. I created a separate text layer for each digit in my number and placed it manually in the proper position with my commas. Then I also created a text layer “Master Number” with an expression linking it to an animated slider:
    Math.floor(effect(“Slider”)(“Slider”))
    Then for each digit I applied this expression to the source text linking it to one number from the Master Number:
    thisComp.layer(“Master Number”).text.sourceText[0]
    The [0] here represents the first digit in my Master Number, so I changed this to 1, 2, etc. for each subsequent digit layer. I found out that sliders can only go up to 1,000,000, but I needed 2 more digits. I could have made another Master Number with a different slider animation, but those last three digits would be moving so fast that no one would be able to tell if they were counting up or down. I applied a random number expression for each of these:
    rate = 24; //how many times per second it changes the number
    seed = Math.floor(time*rate);
    seedRandom(seed,true);
    “” + Math.floor(random(10));

    Math.floor(effect("Slider")("Slider"))

    thisComp.layer("Master Number").text.sourceText[0]

    rate = 24;
    seed = Math.floor(time*rate);
    seedRandom(seed,true);
    "" + Math.floor(random(10));

  • I really need a solution for this as well. Using a mono spaced font is almost never an option for me, and definitely not in this case. I love the ease of use of Dan Ebbert’s expression for counting on his site except for this one issue. I tried writing my own, using each decimal as a separate layer and manually placing them in the correct position with commas. I thought I could link the source text to an angle control with a different multiplier for each decimal that would let me cycle 0 through 9 and repeat, but that doesn’t work. Any ideas? In my current project I don’t need the number of decimals to change (it’s a range from about 100,000,000 to 165,000,000).

  • Nate Vander plas

    July 13, 2012 at 8:48 pm in reply to: Mac Pro – nVIDIA Quadro 4000

    Thanks very much for your help, guys. Walter, that chart really helped me in my search to get the most bang for my buck. I ended up going with the GTX 480 which I bought from macvidcards on ebay. This guy does some declocking and whatnot to make sure the cards work properly with the Mac Pro. This card came with two DVI ports, so I had to get converters to connect my 27″ apple cinema display and 1080P TV. I’m on Lion, so I was instructed to only download the CUDA driver, which I did and is fully up to date. Everything is working great so far – except AE playback in CS5 and CS6! When ram previewing a scene, I get screen tearing. It’s not terrible, but is distracting. If I play the same rendered out clip in Quicktime, I don’t have this problem, so it must be AE not liking the card because I didn’t have these issues with the stock ATI card that came with the Mac Pro. And it occurs on both monitors – so I don’t think it could be the DVI converters. I’ve read around this and other forums and it seems many people are having screen tearing issues, but mostly with just CS6. If anyone reading this has any ideas I’m very open to hearing them.

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