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time remap child (or grandchild) to keep original time
Hi!
I thought I had read something like this here, but I couldn’t find anything, so I have to ask you…
I have a fluid camera movement with some footage + comps, shapes and blah, so the camera moves in Z + heading and etc etc. After adding a lot of keyframes to a lot of layers to have everything synched… I have to change the speed of the camera movement.. and resynch all the stuff, which can be a nightmare. So my question is:
If I precomp that main comp, and I time remap it to make it, say, 120% faster… how could I time remap the footage layers inside the main comp to keep their original speed?So it would be like:
1. a comp called “Video 326”. With a footage layer inside, and a time remap expression there.
2. that “Video 326” inside the “main” comp with the camera movement, and a bunch of layers and precomps.
3. “main” precomped into “fast main” comp. Basic time remap this, but praying the expression inside the “video 326” works so it keeps the original speed no matter how fast I make the “main” layer be.I think it should be an easy thing.. but I’m totally stuck on this
thanks!!