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Particles on ground jump when a large object hits
I’m trying to create the effect I’ve seen in an older Maxon demo. An object drops down on a floor covered in little particles. When it hits, the particles around it bounce into the air as if the ground was sort of bouncing. I simulated this by animating an invisible sphere popping out from under the ground just when the big object hits, but it’s not quite right. Any ideas or tutorials people know of?