Forum Replies Created

Page 93 of 285
  • Mylenium

    November 30, 2006 at 12:34 pm in reply to: Resizing comp for output

    Stretch does the same like pre-composing. Regardless of this, your image will never look as sharp. Until you explicitely re-build your entire comp for the lower res, certain pixels will always be mooshed-up and fall between the cracks, resulting in a softened look. If there’s just that little time left, try to sort thru your layers and find any potential candidates. The goal here must be to make things look more crude, so get rid of overly detailed vector art, lines that are too thin and the usual suspects. Also make it a point to check your colors – some colors have a tendency to “bleed” more when downsampled (reds, Yellows, intense Greens) and will look more blurry than others. Lastly, on layers where you can be sure to have sufficient headroom, set the layer quality to draft in your big master comp. This wil lresult in different oversampling patterns and in many cases look sharper.

    Mylenium

    [Pour Myl

  • Lock the composition viewer and any new comp will be opened in a separate tab. There’s also an option for this in the preference file, but it doesn’t work (it used to work in the pre-release back then).

    Mylenium

    [Pour Myl

  • Mylenium

    November 30, 2006 at 12:14 pm in reply to: How to apporach this…..

    I would avoid importing anything. The simplest way would be to use AE’s native text layers. I’d set up a few template layers, and once you are happy with the way the words form or how the layers move, clone them a bunch of times and change the source text. Either using the Align & Distribute Panel or expressions should give you enough options. In case you are worried about managing the 3D layers, keep in mind that you can always pre-compose. Using the continuously rasterize/ collapse transformations switch on compositions that contain 3D layers will maintain the 3D-ishness and allow you to fly around them just as with any normal 3D layer.

    Mylenium

    [Pour Myl

  • Mylenium

    November 30, 2006 at 12:14 pm in reply to: How to apporach this…..

    I would avoid importing anything. The simplest way would be to use AE’s native text layers. I’d set up a few template layers, and once you are happy with the way the words form or how the layers move, clone them a bunch of times and change the source text. Either using the Align & Distribute Panel or expressions should give you enough options. In case you are worried about managing the 3D layers, keep in mind that you can always pre-compose. Using the continuously rasterize/ collapse transformations switch on compositions that contain 3D layers will maintain the 3D-ishness and allow you to fly around them just as with any normal 3D layer.

    Mylenium

    [Pour Myl

  • Mylenium

    November 30, 2006 at 12:00 pm in reply to: 2 pass

    Like the others said, don’t bother with aE in this case. Just use the WMEncoder which is free in the basic edition (but only encodes certain resolutions).

    Mylenium

    [Pour Myl

  • Mylenium

    November 30, 2006 at 11:55 am in reply to: morphing in AE

    Like Dave already said, look up the tutorial by Aharon. The general magic word in AE-land is to “pre-compose”, which is something you should get used to as it’s a very powerful technique not only to achieve certain effects, but alos to organize your projects.

    Mylenium

    [Pour Myl

  • Mylenium

    November 29, 2006 at 7:16 pm in reply to: Kaleidescope effects, multiplying people/objects

    What are you looking for? There is no magic there. It’s all just multiple shots in multiple passes combined with each other. The intel ads use motion control cameras, most likely. Even without such extra equipment, it’s more a matter of planning the shots than execution in compositing. They key factor simply is figuring out how you want to “stack” your stuff in the scene and then shoot it accordingly. Once you have your footage keyed and cleaned up, you simply pop it on 3D layers and place them where you want them. Obviously you should have some storyboard or pre-viz to get it all together.

    Mylenium

    [Pour Myl

  • Mylenium

    November 29, 2006 at 7:09 pm in reply to: Tracking Problem

    Well, you are switching tracking points and that’s all that needs to be said. By cahnging the tracking points, you effectively cahnge the angular relation and in that case you simply cannot expect to get proper results. Split up the clip or track all trackers at once, than calculate your rotation by averaging their values using expressions. You can of course use alternative tracking tools such as PFHoe that support extrapolation of brocken track paths and try your luck.

    Mylenium

    [Pour Myl

  • Mylenium

    November 29, 2006 at 7:09 pm in reply to: Tracking Problem

    Well, you are switching tracking points and that’s all that needs to be said. By cahnging the tracking points, you effectively cahnge the angular relation and in that case you simply cannot expect to get proper results. Split up the clip or track all trackers at once, than calculate your rotation by averaging their values using expressions. You can of course use alternative tracking tools such as PFHoe that support extrapolation of brocken track paths and try your luck.

    Mylenium

    [Pour Myl

  • Mylenium

    November 29, 2006 at 7:01 pm in reply to: morphing in AE

    Mmh, what do you mean? real morphing or just transitioning? Your example could easily be created by using matte layers and have your objects cut out by one of them. Where there’s your line, your matte ends and reveals the plane while your bird moves below another matte and will be hideden. If you really want to morph, use the Reshape effect or get yourself ReVisionFX’ RE:Flex plugin. This pretty much covers all options that work inside AE.

    Mylenium

    [Pour Myl

Page 93 of 285

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