Mylenium
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If you are using masks, you can simply copy&paste the mask to the position property of another layer or point effect control and adjust the timing. Vector Paint won’t give you that option. A simple Auto Trace on the contours of the Xmas tree to generate masks should not be a problem, so I’d take that route. You can create the glow spark by building it in a pre-comp or using lensflare effects. If you’re short on ideas how to do that, check my lensflare tutorail here at the COW. It contains a few techniques you could use.
Mylenium
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Nope. Do a search and you will come up with literally a dozen endless discussions about it.
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As I recall, Maya stores its values in meters (like 90% of all 3D programs), this is regardless of what actual interface unit you use. It will only store a global multiplier somewhere. You are right that units are converted 101 – one meter/ centimeter or whatever will always become one pixel. I was assuming he uses an odd inch-based resolution which AE doesn’t re-create properly for whatever reason.
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Mylenium
December 2, 2006 at 9:52 am in reply to: Depth of Field blurs behind alpha chennels in TexturesAFAIK know, this is a bug/ limitation in C4D (what little DOF I use, I usually do in post). Probably post-processing in PS or AE or whatever other tool is the only way to circumvent this.
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Yupp, using sequences longer than that exhausts the handling buffer in AE and indeed it has to do with the 32bit-ishness of many parts of AE (simple legacy issues, no obvious technical reason). Just split your sequence like Tobias said.
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Do not use inches. I believe the correct unit to use in Maya is cm. All calculations are based on SI/ metric units anyways, US unit conversion is a mere interface thing. My info may be outdated, though. Haven’t seen a Maya interface in a while…
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[TonyLeTony] “I fear that unless Adobe significantly updates AE 8 to include 3d obj import and other big time features, it’s status in the production world will be reduced to “toy””
Unlikely. You see, as much as I understand your grievings, they are based on your personal experience and needs. I believe AE is targeted at different markets, has been and always will be, and while Adobe certainly would love to build a reputation for top-notch feature film quality compositing, they are certainly smart enough to see that it cannot hold the cup to Fusion, Nuke or others. They will definitely make improvements to minimize that gap, but we’ll have to see how it turns out.
As for the rest – having a name for high profile work may be prestigous, but it’s completely irrelevant for doing business. It also does by no means downvalue AE to a toy. You have to realize that After Effects is everywhere and that by its widespread presence, it guarantees enough revenues for Adobe. That’s all that matters (on a strict business level). Most likely the number of AE licenses sold easily beats the sales numbers of all other compositing tools on this planet combined together. So are all those millions of users using AE and not Fusion, Nuke or whatever stupid using such a “toy” as you put it? I think not. People have solid reasons for using a certain program, and yes, sometimes its just the simple fact that AE is cheap.
Also let yourself be fooled by common mislead beliefs in the “highend-ishness” of other tools. Some of those big-time features are just paper tigers as sometimes they are not really relevant for certain workflows. Yes, FBX import sounds nice on paper, but unless a proficient 3D artist prepared the model correctly (UV maps etc.), it’s still useless. You see, there are secondary workflows associated with this kind of stuff and at this point any company has to consider larger issues. On the other hand the seemingly old and toothless cat that AE is easily beats other programs in other areas like text animation, the number of available plugins and a few other things.
I could go on about this for hours, but let’s cut it short: AE is where it is for a reason and not by sheer coincidence because it can’t play with the big boys. Any such assumption is simply wrong and it also will be for v8, regardless if Adobe integrate your wished-for features or not.
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Look up the Workspaces.xml file in your preferences directory and just copy it to your other machines.
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It’s the same. No changes.
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