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Depth of Field blurs behind alpha chennels in Textures
I am using depth of field rendering on a model which uses both geometry and textures with alpha channels. When a plane using a texture with an alpha channel is in the foreground, and thus blurred, C4D is blurring everything BEHIND the alpha channel as well, not just the visible sections of the texture.
Any ideas of how I can fix this? I want the elements seen through the Alpha CHannels to be in focus…
THANKS!
Aron