Mylenium
Forum Replies Created
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This has been discussed a lot. AE will not use more than 3GB and you need to enable the /3GB switch in Windows XP. Search the forum.
Mylenium
[Pour Myl
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[payton] “i thought every 3d package works this way.”
Unfortunately not. Most apps store their data as Euler world rotations and only dynamically translate them to local rotations when you select a tool that works with them or enable a global scene mode. Maya is pretty unique in this. It even allows you to have multiple pivots and transforms per item.
Mylenium
[Pour Myl
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[payton] “i thought every 3d package works this way.”
Unfortunately not. Most apps store their data as Euler world rotations and only dynamically translate them to local rotations when you select a tool that works with them or enable a global scene mode. Maya is pretty unique in this. It even allows you to have multiple pivots and transforms per item.
Mylenium
[Pour Myl
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[payton] ”
AE was the first program with 3d capabilities i used. because of this behaviour i thought im to dumb to understand and to orientate well in 3d space…i was wrong.
fortunately maya lets you choose what kind of axis you want to edit (local or world).we need a fix or workaround for this.
mylenium or dan should read this :)”
Nope, actually this behavior is consistent even in most 3D programs. It only works in Maya and Houdini this way because a transform is an independant property/ node from the actual object/ item. Other programs like Cinema4D or Lightwave don’t take any precaustions to prevent this kind of gimbal lock (though at least the differentaition between local mode and world mode works).
Mylenium
[Pour Myl
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[payton] ”
AE was the first program with 3d capabilities i used. because of this behaviour i thought im to dumb to understand and to orientate well in 3d space…i was wrong.
fortunately maya lets you choose what kind of axis you want to edit (local or world).we need a fix or workaround for this.
mylenium or dan should read this :)”
Nope, actually this behavior is consistent even in most 3D programs. It only works in Maya and Houdini this way because a transform is an independant property/ node from the actual object/ item. Other programs like Cinema4D or Lightwave don’t take any precaustions to prevent this kind of gimbal lock (though at least the differentaition between local mode and world mode works).
Mylenium
[Pour Myl
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[Michael Becke] “> First of all I think this is stupid, but most importantly it’s hampering my abilities to link the rotation values to a null object.”
Mmh, not sure what you mean. From my POV you’re simply going about this the wrong way. You’d have similar problems in a 3D program. Parent the layers to a Null and rotate the Null along Z, the layer itself along X.
Mylenium
[Pour Myl
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[Michael Becke] “> First of all I think this is stupid, but most importantly it’s hampering my abilities to link the rotation values to a null object.”
Mmh, not sure what you mean. From my POV you’re simply going about this the wrong way. You’d have similar problems in a 3D program. Parent the layers to a Null and rotate the Null along Z, the layer itself along X.
Mylenium
[Pour Myl
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[Gerard Hughes] “It seems surprising how much work it will be to animate the equivalent of iPhoto’s stock “Ken Burns effect” in AE and not even be able to maintain the opacity of overlapping layers!”
Nope, you’re wrong. Just like Tobias said, use Alpha Add. By default AE does not blend opacity linearly. In addition to the Alpha Add mode, the Effects –> Channel –> Blend effect works the same.
Mylenium
[Pour Myl
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[Gerard Hughes] “It seems surprising how much work it will be to animate the equivalent of iPhoto’s stock “Ken Burns effect” in AE and not even be able to maintain the opacity of overlapping layers!”
Nope, you’re wrong. Just like Tobias said, use Alpha Add. By default AE does not blend opacity linearly. In addition to the Alpha Add mode, the Effects –> Channel –> Blend effect works the same.
Mylenium
[Pour Myl
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No way around this. You need to create a visual distraction by adding motionblur, moving the image also in Y direction or have a fancy background. The jitter is a result of the human eye’s way of seeing combined with the low playback frequency of standard video formats.
Mylenium
[Pour Myl