Forum Replies Created

Page 70 of 285
  • Mylenium

    December 22, 2006 at 7:39 am in reply to: need help “rewiring” a text animation preset

    You have to revert the timing by subtracting the offset values from the overall text length like 120-effect(“Type_on”)(1)

    Mylenium

    [Pour Myl

  • Mylenium

    December 21, 2006 at 5:38 pm in reply to: Exporting a composition from illustrator

    Yes indeed. Clearly goes to show that I’m working to rarely with Illustrator. *g*

    Mylenium

    [Pour Myl

  • Mylenium

    December 21, 2006 at 4:09 pm in reply to: Independent keyframe velocity for each axis??

    Check the animation presets that come with AE. There is one to separate out X,Y,Z which will rig your layer with expressions just like Mark described.

    Mylenium

    [Pour Myl

  • Mylenium

    December 21, 2006 at 4:09 pm in reply to: Independent keyframe velocity for each axis??

    Check the animation presets that come with AE. There is one to separate out X,Y,Z which will rig your layer with expressions just like Mark described.

    Mylenium

    [Pour Myl

  • Mylenium

    December 21, 2006 at 6:48 am in reply to: Exporting a composition from illustrator

    Not that I know of. If it’s an option, simply export your AI as a layered PSD. It will be easier for AE to handle this, anyway (it doesn’t need to rasterize).

    Mylenium

    [Pour Myl

  • Mylenium

    December 21, 2006 at 6:46 am in reply to: Decoder Fade In – Numbers Only?

    Not sure what the preset actually looks like and not in froint of AE at the moment, but you should be able to limit the values used by adding “Character Value” animators. Also check the source text – if it only has numbers, then only those will be used throughout.

    Mylenium

    [Pour Myl

  • Mylenium

    December 21, 2006 at 6:37 am in reply to: Happy InvigoMany!

    Happy holidays to you too (though I’m part of the Invigo-not-so-many fraction.) 😉

    Mylenium

    [Pour Myl

  • Mylenium

    December 20, 2006 at 6:17 pm in reply to: Bikinidots

    CC Ball Action with mapped textures, Particular used with a layer Grid emitter, Card Dance with some custom pre-composed grid setup – I could think quite of a few ways how to approach this.

    Mylenium

    [Pour Myl

  • Mylenium

    December 20, 2006 at 5:27 pm in reply to: add 2D fog to a 3D anim with moving cam

    I’m sorry, but the demo version of the Delerium suite only shows me DE_Glower and DE_Fireworks. Can’t help you then. :-[

    Mylenium

    [Pour Myl

  • Mylenium

    December 20, 2006 at 5:27 pm in reply to: add 2D fog to a 3D anim with moving cam

    I’m sorry, but the demo version of the Delerium suite only shows me DE_Glower and DE_Fireworks. Can’t help you then. :-[

    Mylenium

    [Pour Myl

Page 70 of 285

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