Forum Replies Created

Page 50 of 285
  • Mylenium

    January 17, 2007 at 6:13 am in reply to: Animating matrix extrude

    More or less you are going to need MOGraph’s Extrode Deformer or as an Alternative DPIT, which offers a similar tool. Aniamting using PLA may work, but depending on the number of tentacles could be tedious and longwinded.

    Mylenium

    [Pour Myl

  • Mylenium

    January 16, 2007 at 7:06 pm in reply to: sketch outline under/behind not over 3d object

    You can offset the strokes by using distance to object as a modification parameter. That should solve your problem.

    Mylenium

    [Pour Myl

  • Mylenium

    January 16, 2007 at 7:03 pm in reply to: lighting one object only

    Light properties –> Scene tab. Include/ Exclude

    Mylenium

    [Pour Myl

  • Mylenium

    January 16, 2007 at 7:01 pm in reply to: 3d camera to after effects

    Transmotion is based on LScript which only runs inside LW. So without it – no go.

    Mylenium

    [Pour Myl

  • Mylenium

    January 16, 2007 at 7:00 pm in reply to: Bezier Curve Point Handels

    Is your move tool active? should work without problems.

    Mylenium

    [Pour Myl

  • Mylenium

    January 16, 2007 at 7:00 pm in reply to: stadium lights

    Vegas + Glow, Starglow or Knoll Sectacular. Draw a mask on a layer, apply Vegas, then the other effects. Alternatively use a text layer tied to a path. Use some nice dingbat for the lights and animate away.

    Mylenium

    [Pour Myl

  • Mylenium

    January 16, 2007 at 6:57 pm in reply to: mograph question

    Mmmh, sure. Simple radial cloner with animated offset and perhaps a randome effector for varying the planes’ positions.

    Mylenium

    [Pour Myl

  • Mylenium

    January 16, 2007 at 6:55 pm in reply to: Help! Losing quality when importing .BMP or .PSD files.

    [Glueball] “What came to my attention, was that the Motion Blur effect as well as the Frameblending did not work correctly under OPEN GL as well.

    Is this a general OPEN GL issue? Could I use OPEN GL with a few tweaks or a new render plug-in?”

    No, must be the config of your card. Both processes are merely software based (accumulation and blending of pixel buffers at different times). If someon ever wrote a completely new 3D plugin for AE, I’d be one of the first to be on the train, regardless whether it uses Open GL or not, but it doesn’t look like this is going to happen any time soon. In your case I’d rather think of optimizing the current graphics card and its settings or getting a new one. At least that way you can get maximum benefits from GPU accelerated effects, a trend which is certain to be even more prominent in the future.

    Mylenium

    [Pour Myl

  • Mylenium

    January 16, 2007 at 6:50 pm in reply to: 3d camera to after effects

    Mmh, it still requires Lightwave, though (at least for a few seconds to convert the data). ;O)

    Mylenium

    [Pour Myl

  • Mylenium

    January 16, 2007 at 6:47 pm in reply to: I need glitter

    Place the emitter way outside the comp, spread it far enough and then let gravity, spin and randomenss do their magic.

    Mylenium

    [Pour Myl

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