Forum Replies Created

Page 275 of 285
  • Mylenium

    May 29, 2005 at 10:17 am in reply to: Is there a way to invert keyframes?

    [Andrew Yoole] “Nope.”

    Thats wrong. AE supports basic math operations so if you type in 100-value you get the inverted value for opacity. Problem is, it only works with one keyframe selected, but I think there is a script floating around somewhere, that will do the trick. Anyway, not really much point in this since it’s easy to calculate the values (as he already has)and it’s only 6 keyframes.

    Mylenium

    [Pour Myl

  • Mylenium

    May 29, 2005 at 10:17 am in reply to: Is there a way to invert keyframes?

    [Andrew Yoole] “Nope.”

    Thats wrong. AE supports basic math operations so if you type in 100-value you get the inverted value for opacity. Problem is, it only works with one keyframe selected, but I think there is a script floating around somewhere, that will do the trick. Anyway, not really much point in this since it’s easy to calculate the values (as he already has)and it’s only 6 keyframes.

    Mylenium

    [Pour Myl

  • [RoRK] “Looks like you do not understand AE’s Render Pipeline.”

    Not to sound completely arrogant, but I can’t shake the feeling there’s a lot Daniel doesn’t understand in computer graphics, not only in AE. A lot of his questions are so basic, it looks like he hasn’t even read the manuals or searched tutorials on the web. Once again, no insults intended, just an observation.

    Mylenium

    [Pour Myl

  • Mylenium

    May 28, 2005 at 10:39 am in reply to: How to make render and renderpre-view faster?

    If you’re refering to Grid Iron’s X-Factor it will surely allow you to do RAM previews more efficiently, but it won’t necessarily speed up interactive work or final rendering. You should more focus on lowering preview resolutions, soloing layers, using proxies and that kind of things. The effects of those measures are more noticeable.

    Mylenium

    [Pour Myl

  • Mylenium

    May 28, 2005 at 10:34 am in reply to: how to make 3D fog (smoke) for a 3D flythrough

    Nope, not really. You could try Buena Software’s Depth Cue, but I’m not really sure if it will do what you need without re-creating your project from scratch (it requires rather large scenes to see any of its depth effects). Other than that you could try some expressions to make your objects fade in based on their distance to the camera – still not perfect, but better than nothing.

    Mylenium

    [Pour Myl

  • Mylenium

    May 28, 2005 at 10:34 am in reply to: how to make 3D fog (smoke) for a 3D flythrough

    Nope, not really. You could try Buena Software’s Depth Cue, but I’m not really sure if it will do what you need without re-creating your project from scratch (it requires rather large scenes to see any of its depth effects). Other than that you could try some expressions to make your objects fade in based on their distance to the camera – still not perfect, but better than nothing.

    Mylenium

    [Pour Myl

  • Mylenium

    May 28, 2005 at 10:25 am in reply to: AE on XP permissions

    There shouldn’t be a problem render module templates, configs etc. – they are created under the current user context in the users home directory which by default at least has write permissions for the owner/ user. For the rest of the stuff like adding fonts and managing plugins you should be a “main user”. Administrative priviliges are not required unless your system administrators explicitely changed the default Windows behaviors. I would try to talk your people into creating a special user group “AE Users” and give that group the required rights. Then it’s much easier to manage users, add existing users to that group or create new ones.

    Mylenium

    [Pour Myl

  • Mylenium

    May 27, 2005 at 10:59 am in reply to: Elementary question on fields…

    Yepp. Use fields. Finding out which field order is correct is up to you, though. In theory it should be upper/odd field first for a PAL project, but some 3D programs have switched around settings.

    Mylenium

    [Pour Myl

  • Guess what the cahnnels palette is for ;o). Do this:

    a) Select your b/w image, use Edit -> Copy.
    b) In your main document create an empty mask on the layer you want the matte to be.
    c) Open the channels palette. Besides the RGB an a possibel default Alpha you should find a channel named “My Layer’s Mask” or something like that. Select it and do an Edit -> Paste. Done

    You might need to turn off the other channels or select the entire canvas, but eventually you’ll get it to work. Masks can be treated with most PS functions, so invert and adjust them as needed.

    Mylenium

    [Pour Myl

  • Mylenium

    May 27, 2005 at 5:24 am in reply to: depth map

    Yepp, depth, diffuse, specular, object ID and a few other channels use predefined names per spec, so the effect should find them automatically.

    Mylenium

    [Pour Myl

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