Mylenium
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[Stolichnaya] “Now, as in 6.5.1? Parallel processing? As far as I know 6.5.1 only uses 1 processor.”
Nope, you’re dead wrong. It uses dual procs ever since 5.5, it just doesn’t do it very efficiently. The problem is that though AE is multithreaded to some degree, many plugins aren’t. That’s what’s making AE slower than it could be in many situations. Unless a plugin is explicitely compiled for multi processors, it will only use 1 processor/ thread.
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Mylenium
December 9, 2005 at 7:51 pm in reply to: “Fold Up” plug in help needed (trying to find a fold up plug in)I think you are looking for a simple solution where there is none. Your example in particular looks like it was done in a 3D program and I’m sure the guy(s) doing it was/ were just as frustrated doing it manually. This definitely goes beyond any computers abilities to mimic human intuition so it’s very unlikely one could program such a plugin. So no point in wasting time contemplating the “What if?” and time to get to work.
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Maybe your monitor/ graphics card simply dithers them, because its color depth isn’t great enough?! This should not be releated to AE itself (well not in 16 bpc).
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How are you viewing your stuff? Apart from the issue of legal colors (too intense colors will screw your image on an electrical level, so they are normally toned down a bit) it sounds like your hardware seriously screwed your stuff. Looks like it is only using half the resolution or interpolating fields.
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Mylenium
December 9, 2005 at 9:50 am in reply to: Adding effect like lens flare to ADJUSTMENT LAYER on Video FootageAdjustment layers have a transparent Alpha and effects that do not calculate Alpha don’t show. In your case don’t use an Adjustment layer. Put your lens flare on a normal black solid and use the add or screen blend mode.
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That pretty much depends on what authoring software you use.
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The simple solution would be to trace the contours in Illustrator and then import this vector file. Each closed path will become its own piece (Shatter will internally assign a different color to each piece automatically).
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Did you try to place a duplicate of your soldiers into a sub-comp and then corner-pin it to the ground in the main comp?
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There are special acticvation tools on the Trapcode website for render nodes. I’m not sure if this is necessary for Particular, though.
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You can use the .active property, but it’s not the best solution. I would create a custom checkbox control on your dummy layer – this is much cleaner, especially in case you decide to add more custom controls later on. You could attach them all to this one layer instead of cluttering your timeline with multiple Null objects. Other than that, you should learn what brackets are for… Your expression does not work because there is no separation between the condition and the actual function. It should like that:
TOGGLE = comp(“ToggleComp”).layer(“NullObject”).active;
if (TOGGLE = 1){100}
else {0};For reasons of efficiency I replaced “true” with “1”.
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