Forum Replies Created

  • Morris Zagha

    February 11, 2020 at 5:35 pm in reply to: child layer position value at time

    That is exactly what I needed. Thanks!

  • Morris Zagha

    June 26, 2009 at 5:00 pm in reply to: stuttering footage

    thanks for the feedback. The way the footage stutters looks like through put, but the fcp media and renders all reside on an xsan. I can see how a 1920×1080 ProRes HQ QT might stutter when played from the desktop, but I would expect smoother playback from a 1280 H264. With field issues I would expect a more regular stuttering pattern. I won’t be able to get back to that project for a few days, but I think I may be mixing 30 and 29.97 footage. Is that a likely cause? I probably should have mentioned that the horizontal movements are slow. I don’t think it would be noticeable if the moves were faster.

    thanks again,
    Morris

  • Morris Zagha

    July 8, 2007 at 4:51 am in reply to: photo mosaic

    Matthew,

    Thanks for the response. That tutorial with the card dance is great and gets us most of the way toward the look we’re going for. It would be nice to be able to animate the layers individually. Our work around is to use this effect, then add a half dozen or so additional images and tweak to taste.

    Morris

  • Morris Zagha

    June 8, 2006 at 12:16 am in reply to: batch digitizing at different compression

    Oy! Yes – I knew it was a simple check box. Thanks so much,

    MZ

  • Morris Zagha

    May 31, 2006 at 6:35 pm in reply to: the sound of someone thinking inner monologue

    Thanks! I’ll try the Soundtrack Pro filters. I have already recorded the VO, so the whisper plan is not possible…. Should have thought of that ahead of time.

  • Morris Zagha

    April 19, 2006 at 7:20 pm in reply to: light transmission

    That definitely is in the right direction but there is a gotcha. As the solids are flipping sequentially there will be many frames when both sources are visible. If a solid has more than 0 transparency it will see both sources projected on to it.

    I’m hoping there is a way via expressions to have a solid accept only a specific light, similar to how Trapcode’s Lux behaves.

  • Morris Zagha

    April 19, 2006 at 7:20 pm in reply to: light transmission

    That definitely is in the right direction but there is a gotcha. As the solids are flipping sequentially there will be many frames when both sources are visible. If a solid has more than 0 transparency it will see both sources projected on to it.

    I’m hoping there is a way via expressions to have a solid accept only a specific light, similar to how Trapcode’s Lux behaves.

  • Morris Zagha

    April 19, 2006 at 5:54 pm in reply to: light transmission

    Hi John,

    I hadn’t considered that, I’m not sure how that would work. Any hints?

    thanks,

  • Morris Zagha

    April 19, 2006 at 5:54 pm in reply to: light transmission

    Hi John,

    I hadn’t considered that, I’m not sure how that would work. Any hints?

    thanks,

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