Forum Replies Created

Page 198 of 277
  • Mike Clasby

    June 29, 2006 at 8:05 pm in reply to: Expressions brain hurt

    Oooo, I like that expression, great one for us Mathmatically challenged.

  • Mike Clasby

    June 29, 2006 at 8:05 pm in reply to: Expressions brain hurt

    Oooo, I like that expression, great one for us Mathmatically challenged.

  • Mike Clasby

    June 29, 2006 at 7:58 pm in reply to: Dots plug in

    Like Shadyer said, Stroke is better if you have masks for the shapes.

    I also like Audio Waveform for masks:

    Display Options: Analog dots

    It’s nice because you can have an Inside Color and different or complimentary Outside color (like the ink bleeding into fabric)
    and it seems a little more control with softness.

  • Mike Clasby

    June 29, 2006 at 7:44 pm in reply to: audio keyframe expression question

    As a starting point, change your last line to this:

    [position[0], temp*.2]

    the position [0], means use the x value (of the layer),
    the *.2 means multiply by .2 which decreases the keyframe values.
    You can also add a slider to the layer, highlight the “.2” in the expression and pickwhip to the slider, giving an expression:

    temp = thisComp.layer(“Audio Amplitude”).effect(“Both Channels”)(“Slider”);
    [position[0], temp*effect(“Slider Control”)(“Slider”)]

    then change the slider values (right click, the slider value, then Edit Value, and change the max to 1, then the slider will be min 0 to 1 max, and you can now change the multipling effect of the y value with the slider.

  • Mike Clasby

    June 29, 2006 at 7:44 pm in reply to: audio keyframe expression question

    As a starting point, change your last line to this:

    [position[0], temp*.2]

    the position [0], means use the x value (of the layer),
    the *.2 means multiply by .2 which decreases the keyframe values.
    You can also add a slider to the layer, highlight the “.2” in the expression and pickwhip to the slider, giving an expression:

    temp = thisComp.layer(“Audio Amplitude”).effect(“Both Channels”)(“Slider”);
    [position[0], temp*effect(“Slider Control”)(“Slider”)]

    then change the slider values (right click, the slider value, then Edit Value, and change the max to 1, then the slider will be min 0 to 1 max, and you can now change the multipling effect of the y value with the slider.

  • Mike Clasby

    June 29, 2006 at 7:16 pm in reply to: Dots plug in

    I’d try Vegas, it will drop dots on Image Contours. You need to probably change Mid-point opacity (under Rendering) to 1.0 and Start and End Opacity to 0, choose a color, maybe check the Invert Input checkbox, adjust number of segments, Blend Mode (Transparent?), tweak away.

  • Mike Clasby

    June 29, 2006 at 6:30 pm in reply to: Photoshop Import

    Are you Importing the psd as a Composition (checkbox)?

    I have PS7 and no problems (names and Blending modes the same as in PS), should be the same with CS2, methinks.

  • Mike Clasby

    June 29, 2006 at 4:29 pm in reply to: Floating Effect Help!!! URGENT!

    This from Dan Ebberts is a gem:

    Creating a falling leaf effect

    https://www.aenhancers.com/viewtopic.php?t=8

    First make the layer 3D, put the Expressions on the Position, Y Rotation, and Z Rotation (and Adjust the Orientation 90,0,0), and reposition the paper at the top of the screen.

    But, it’s a bit awkward to work with (adjusting), so I tried adding a slider for each of the adjustable parameters.

    On a new Null layer, Effect>Effect Controls>Slider Control

    Dup the slider Control 5 time (select it, Ctrl D). Rename the sliders, yVelocity, oscFreq, etc
    Then expose the expressions (ee) and select the number only (200 for yVelocity) and then pickwhip to the yVelocity Slider on the Null Layer. You need to right click the value on the slider and “Edit Value”, then change the Maximum value to something like 500 (the default slider value is 0 to 100, so we’re changing it). Do the same for the other numbers and Sliders (most dont need an edit value adjustment).

    Do the same for the other adjustable parameters, being sure to pickwhip the OscFreq for BOTH the Position and Y Rotation to the same slider (they need to be the same as per Dan’s warning).

    Anyway it sounds like a lot, but it goes fast (3 to 10 minutes depending if you’ve done it before), but then you have a very tweakable setup. So adjust away.

    Now the motion looks fine, you can even have it effected by a gust of wind, halfway down, by setting keyframes for the sliders, for Tilt, Drift, etc and changing the values, then copying the first keyframes, pasting them back in down the line and returning to the original Falling Drift.

    So, I like the movement, but the paper looks flat and stiff (and unreal) as it falls.

    There are two ways to give it some curl (probably more), Bezier Warp on the Paper Layer, or Wave Warp on a New Adjustment layer at the top of the layer stack. I used both and like the wave Warp at about:

    Wave Type: Sine
    Wave Height: 5
    Wave Width: 80

    But these setting depend on how big your paper is on the screen, so tweak to taste.

    The Wave Warp is cool because it changes as the paper falls.

    Anyway, thanks for asking the question, I always found Dan’s Falling Leaf Expression tantalizing, but never got it to look right, but now I’ve found a new toy.

  • Mike Clasby

    June 29, 2006 at 4:29 pm in reply to: Floating Effect Help!!! URGENT!

    This from Dan Ebberts is a gem:

    Creating a falling leaf effect

    https://www.aenhancers.com/viewtopic.php?t=8

    First make the layer 3D, put the Expressions on the Position, Y Rotation, and Z Rotation (and Adjust the Orientation 90,0,0), and reposition the paper at the top of the screen.

    But, it’s a bit awkward to work with (adjusting), so I tried adding a slider for each of the adjustable parameters.

    On a new Null layer, Effect>Effect Controls>Slider Control

    Dup the slider Control 5 time (select it, Ctrl D). Rename the sliders, yVelocity, oscFreq, etc
    Then expose the expressions (ee) and select the number only (200 for yVelocity) and then pickwhip to the yVelocity Slider on the Null Layer. You need to right click the value on the slider and “Edit Value”, then change the Maximum value to something like 500 (the default slider value is 0 to 100, so we’re changing it). Do the same for the other numbers and Sliders (most dont need an edit value adjustment).

    Do the same for the other adjustable parameters, being sure to pickwhip the OscFreq for BOTH the Position and Y Rotation to the same slider (they need to be the same as per Dan’s warning).

    Anyway it sounds like a lot, but it goes fast (3 to 10 minutes depending if you’ve done it before), but then you have a very tweakable setup. So adjust away.

    Now the motion looks fine, you can even have it effected by a gust of wind, halfway down, by setting keyframes for the sliders, for Tilt, Drift, etc and changing the values, then copying the first keyframes, pasting them back in down the line and returning to the original Falling Drift.

    So, I like the movement, but the paper looks flat and stiff (and unreal) as it falls.

    There are two ways to give it some curl (probably more), Bezier Warp on the Paper Layer, or Wave Warp on a New Adjustment layer at the top of the layer stack. I used both and like the wave Warp at about:

    Wave Type: Sine
    Wave Height: 5
    Wave Width: 80

    But these setting depend on how big your paper is on the screen, so tweak to taste.

    The Wave Warp is cool because it changes as the paper falls.

    Anyway, thanks for asking the question, I always found Dan’s Falling Leaf Expression tantalizing, but never got it to look right, but now I’ve found a new toy.

  • Mike Clasby

    June 29, 2006 at 3:44 am in reply to: 3D camera help
Page 198 of 277

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