Forum Replies Created

Page 6 of 18
  • Michael Goldberg

    October 23, 2012 at 1:01 pm in reply to: Stereoscopic cameras exported to AE

    Hi again,
    Me updating my own post once again, for anyone who’s interested in this issue.
    Next test was to use the on axis mode in C4D. Using the on axis rotates the cameras slightly, and this mode does match when exported to AE. It also allows you to adjust the 0 parallax handle. I’m not sure of the difference in the actual render vs the on axis mode, so I’ll try to approach that next and see if it’s noteworthy.

    Mike

  • Michael Goldberg

    October 19, 2012 at 1:06 pm in reply to: Stereoscopic cameras exported to AE

    Hi All,

    Just an update to the above issue. It turns out 1 piece of text was looking ok, but it was actually still not in the correct position. It doesn’t seem to be an eye reversal issue. I think I’ve now determined the problem, but don’t have an answer yet. In C4D, for stereoscopic workflow it’s recommended that your stereo camera be set to Off Axis mode. This mode will allow you to change you 0 parallax point. It seems That if I render in this mode, and use external compositing tags to add objects in AE, the added objects don’t line up. I believe it to be a camera issue as opposed to a location issue. My guess is that AE uses parallel cameras, and that’s causing the issue. I did a test, and rendered the same scene in C4D using the parallel rig vs the off axis rig, and everything matched in AE. The problem is that in C4D, the parallel rig does not allow you to control the 0 parallax point. I’m not really sure yet of an answer, other than rendering everything in C4D. Has anyone encountered this, and maybe have a solution?

    Mike

  • Michael Goldberg

    October 4, 2012 at 12:10 am in reply to: Stereo Camera not getting to AE CS5

    Hi,
    I found the problem – here you go:
    When our system was reloaded, there were some files left over from the last install of c4D. The latest version according to the updater was V13.016. I thought there was a later version, but nothing came up in the update. I deleted (renamed) the folder called updates in the maxon folder, and low and behold it found the newer version. According to tech support, V13.016 had some bugs in it related to stere output. It’s all fine once I updated to V13.061. 6 hours lost, but what the hell, I can always get that back right. UGH.

    Mike I

  • Michael Goldberg

    October 3, 2012 at 5:06 pm in reply to: Stereo import from C4D only importing 1 camera

    Hi,
    It’s the same plug in for AE CS3-CS5.5.
    I’m going to update to AE 5.5 and see if that solves the problem.

    Mike

  • Michael Goldberg

    October 3, 2012 at 1:40 pm in reply to: fonts not showing up in C4D

    Hi,
    I found some more information, and most likely there’s nothing to be done.
    It turns out all of the missing fonts have a font embeddability as preview and print. This I guess is a restriction as to the use of the font. C4D must not recognize those fonts as a result. It’s strange that AE does recognize and allow use of the same fonts. Interesting.
    Mike

  • Michael Goldberg

    July 10, 2012 at 6:37 pm in reply to: PDWF800 shooting at 30p

    Thanks.

  • Michael Goldberg

    June 24, 2012 at 8:58 pm in reply to: .PSB Format Import into AE

    No, can’t flatten it, each layer is animated on it’s own.
    I could break it up into 2 smaller files and save each as a .PSD, I was just hoping to avoid the confusion since it’s being sent out of house.

    Mike

  • Michael Goldberg

    May 25, 2012 at 3:22 am in reply to: particle illusion type effects in C4D

    Thanks Adam

  • Michael Goldberg

    May 22, 2012 at 2:50 am in reply to: particle illusion type effects in C4D

    Interesting, thanks I’ll check it out.
    Mike

  • Michael Goldberg

    December 2, 2011 at 12:41 pm in reply to: Random Effector in Cloner bunching up too much

    Thanks David,
    I’m mostly interested in the overlapping textures (Too many of the same number in close proximity), not the physical overlap of the clones. That is a good suggestion though to avoid the physical overlap of the clone edges.

    Mike

Page 6 of 18

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy