Forum Replies Created

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  • Michael Garske

    June 23, 2013 at 12:03 am in reply to: Create dust plume between two objects

    https://www.youtube.com/watch?v=FwBPVatChks

    I found this tutorial using Xpresso and NitroBlast which has given me some ideas on how this might be achieved but I still am not sure how to make this happen free of Nitroblast which seems not to work with my objects.

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  • Michael Garske

    June 21, 2013 at 5:19 pm in reply to: Best Hardware and settings for Cinema 4D r14

    Thanks for the info Adam! Yeah I went with the 580 3Gb vs. any of the 600 series for the After Effects benchmarks I saw in a few forums. What about the 700 series? Is there anywhere I can find a comparison of performance for the newer cards? Also is there any benefit to be had with multiple GPUs?

    Also, is there any place I can go for information about rumors for new releases of C4D and possible future specs?

  • Reactivating the software did the trick. Glad it was a simple fix, thanks!

  • I’ve uninstalled and re-installed Colorista and the problem still persists.

    I’ve tried taking the same footage and putting it into a new project with the same effects applied and the issue is not reproducible with new projects. This, leads me to believe that somehow these projects have been corrupted in someway.

    I tried importing individual sequences into a new project and that seems to force quit Premiere.

    I’ve opened these same project files on an up to date Windows 7 system that also has Colorista II installed without receiving the error message.

    Anyone seen these errors before or know how to fix the issue?

  • Michael Garske

    May 4, 2013 at 8:17 pm in reply to: Multi GPUs with After Effects CS6

    Thanks Todd! That is EXACTLY what I was hoping to find.

  • Michael Garske

    May 4, 2013 at 3:50 am in reply to: Multi GPUs with After Effects CS6

    Ah. So then that wouldn’t help with Open GL?

  • Thanks for that! Great work around.

  • Michael Garske

    April 30, 2013 at 3:51 pm in reply to: particular stop rotation upon collision

    I’m using the new Trapcode Particular with Bounce turned on under physics, random rotation of particles at 10 with a speed of .5 for x.

    I am looking to achieve a confetti look where the particles fall slowly and then come to rest on the floor layer.

    Anyone, Any ideas?

  • Hey guys,

    Sorry for the delayed response. I’ve got a camera in the scene, I am in active camera view, and I duplicated the environment layer so one has “only” and one has “on” for the appears in reflections setting. I tried this with both footage and a still image so that doesn’t seem to be the issue.

    Sorry I should have specified also, I’m not using any ray-trace items. I have some extruded text from Element 3D but I’m less interested in making this work as an environment map for reflections than I am in just getting it to work as a background.

    I’ve tried this on a couple of machines with the same result. Anyone have any other ideas?

    I tried looking else where but it seems that the feature is fairly straight forward making this problem difficult to research. Is there anyway to achieve the same thing through Element 3D?

  • Thanks for those. I’m wondering if it has something to do with the properties of the layer. Do environment maps have to be a certain resolution or are there any other requirements?

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