Forum Replies Created

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  • Michael Garber

    May 22, 2012 at 4:17 pm in reply to: Watch it… 10.7.4 update…

    Interesting. Glad you figured it out. I recently cut a project with subfolders and did not have that same issue. How many subfolders did you have? Mine went two levels down.

    Michael Garber
    5th Wall – a post production company

  • Michael Garber

    May 22, 2012 at 4:03 pm in reply to: Is this behaviour normal?

    I am testing it at work right now. If I export a 2 hr prores 1920×1080 timeline on my Mac Pro 3,1 to the same drive as the media, FCP7 is saying that it will take 36 minutes. I am going to leave it exporting and will report back if FCP7 is incorrect.

    The files have no effects or filters on them, so no need to render anything. Export is set to make movie self contained. I am running a Mac Pro 3,1 with 16GB of RAM.

    After this test, I’m going to set FCP to “re-render all frames” to see if that is more in line with FCPX. I agree with Tony on this that it seems to be a bug in X. Or, if not a bug, just a lousy thing that it should take this long to render.

    Michael Garber
    5th Wall – a post production company

  • Michael Garber

    May 20, 2012 at 6:31 pm in reply to: 7toX Sync Problems

    Sorry that I don’t have an answer for you there. But, 7toX support is really good. They usually get back to me within a day or so. Send them the XML out of FCP7, if you haven’t already. Only issue is that they are limited in terms of updating the software because of the App Store restrictions. So it can take a week or so when they update the builds.

    Michael Garber
    5th Wall – a post production company

  • Just watch out if you take the training wheels off.

    Cue groan.

    Signing off.

    Michael Garber
    5th Wall – a post production company

  • Michael Garber

    May 20, 2012 at 1:50 am in reply to: Workflow for sports highlight in FCPX

    Hey Claude,

    Two main things I would do here. Start with broad keywords (game, date, etc) and whittle down by passes (goal, pass, player name, etc..).

    Then, favorite your selects.

    A few options here:
    1. View by favorites will whittle down your selex and show them as if they were subclips
    2. Create smart collections based on search criteria. Game+Move+Player+Favorite, etc… Name the smart collection for easy selection. Treat those groupings of clips as you would treat timelines. Think of it like a timeline that, well, isn’t a timeline 😉 Problem is it might be hard to label shots you’ve used easily. You could reject the shot, but that would cause issues with showing favorites “like subclips.”
    3. You can still do a combination of 1 and 2. But, like you, I still prefer to pre-edit in separate timelines. It’s a habit, but I think it is a healthy habit. I like to see my footage laid out in a timeline. To do this, I would create Keyword Collection called “Sequences” or “Selects” or whatever. Inside that Keyword Collection, create a series of compound clips and use those as you would use your original selex sequences.

    You won’t be able to see them open at all times in tabs. But at least you don’t have to hit CMD-0 each time you want to open a new timeline. And, if you keep moving between the same timelines, you can CMD-{ or CMD-] between timelines. It’s kinda wonky and feels like you’re editing with your eyes closed sometimes. But you can remember where you were and going to most of the time. Also, if you click-hold on the left-right arrows on the timeline, you can see a list of recent timelines.

    Hope that helps.

    Michael Garber
    5th Wall – a post production company

  • Michael Garber

    May 20, 2012 at 1:30 am in reply to: Is this behaviour normal?

    Hey Tony,

    Glad you posted this. I experienced similar behavior with my last export of a 20 minute PAL HD timeline. Perhaps it has something to do with PAL? I didn’t check how it was with my NTSC exports. Perhaps try something from 24p or in NTSC, if you have the footage.

    Also, did you add any audio filters to your timeline? My PAL timeline had an audio filter which seemed to make the audio waveform take a really long time to render out. And it also said the export would take over 2 hours. But then it dropped down to just over real time. Which, as I mentioned was 20 minutes.

    Perhaps it’s FCPX trouble ticket time? ;P

    -Michael

    Michael Garber
    5th Wall – a post production company

  • Michael Garber

    May 15, 2012 at 11:44 pm in reply to: Hardware makes a huge difference with FCPX

    Hi Olof,

    Which GPU do you have in your Mac Pro? I had a similar problem with my Mac Pro 3,1 (2008) 8-core with 16GB of RAM. I had a GeForce 8800GT (which is qualified to work with FCP, btw). I also have a Kona 3 card.

    Video playback was awful with and without the AJA card.

    So, I begrudgingly upgraded to a Radeon 5870 and then, instant gratification. All video plays (so far) seamless. Curious to find out what your card is?

    As I’m sure has been discussed before, FCPX uses the GPU much more than before. But I was amazed at quite how much. This must explain why AJA has taken so long for drivers since it must be doing very different work now, as it must be just passing video through rather than doing much processing or helping the NLE. (I’m not saying that I know this for sure, just best guess given the situation as I experienced it.)

    Michael Garber
    5th Wall – a post production company

  • Michael Garber

    May 15, 2012 at 4:37 pm in reply to: Editing scenario

    Tony – Brilliant. Will definitely add this into my audio workflow.

    Michael Garber
    5th Wall – a post production company

  • Hey Tony,

    Thanks for your response, and yes, I was aware of that. Just wondering why the hotkey is grayed out for audio in FCPX. Wondering if there’s some reason, or if it’s just a feature left out.

    And in the event it’s been left out, I think it should be brought to Apple’s attention.

    Michael Garber
    5th Wall – a post production company

  • So, have I “stumped the gurus”? 😀

    Michael Garber
    5th Wall – a post production company

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