Roll-it is brilliant, especially with speed simulation etc. From the C4d file from Brian, i gathered that all four tyres are programmed individually. With this in mind, by selecting each tyre using roll-it, i click “set” and roll motion is activated. Which is lovely.
I’m however yet to get round the rotation (wheel turning) while rolling. Any inhouse suggestions? Also, can c4d ‘instance’ work with roll-it, to avoid programming all four tyres?
I’ve also found out that by altering the wheel radius, realistic tyre rotations can be achieved for diff car types/sizes.
Michael