Hi Ryan,
In the end, I found it necessary to add some extra nodes in the XPressor. For instance:
By default, the “Wheel FL” null, containing the mesh, had a global rotation constraint with the “Circle fl 1” controller. This controller manages both the rolling and steering rotations, but it’s limited to global rotations, causing issues with motion blur.
To address this, I separated the steering rotation from the rolling rotation.
In XPressor, I added a transform rotation to the “Circle fl 1” and connected it to the rotation P of the “FL_Wheel” null. This ensures that the rolling rotation matches the controller. If the rolling direction needs to be reversed, you can add a “Negate” node to invert the rotation.
For the steering, you can add the “FL1” null to XPressor with a transform rotation and connect it to the rotation P of “Wheel FL”.
I hope this solution proves helpful. I’ve also attached a screenshot of my outliner and the XPressor.
Cheers,
Maxim