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Car Rig – Inconsistencies in Wheel Spinning
Hello everyone,
I’ve completed a car animation, but during a test render, I observed inconsistent spinning of the back wheels (see attachment). I utilized the car rig system in Cinema 4D, and it works as intended. However, when I define a ground collision mesh for the car, this spinning issue arises. I also noticed that the collision detection is not very precise. When I go frame by frame and click on some geometry, the car shifts to a more accurate position.
I’m wondering if there’s a way to increase the step time of the collision for better accuracy.