Forum Replies Created

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  • It kind of looks like it’s messing up with the alpha somehow. Does the matte layer happen to line up with where the wings are breaking and leaving the artifacts behind? If so I’d try rendering a still of wings with the alpha channel, save it as a png and then you can put the pins on that one layer and not worry about precomping or mattes.

  • Max Haller

    January 23, 2019 at 6:04 pm in reply to: Colour Isolation

    This sounds like what you’re going for right? https://www.youtube.com/watch?v=JBj3nTpQ6mU

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  • Max Haller

    January 23, 2019 at 5:55 pm in reply to: Disk Cache & Separate Drives

    Hey I agree with everything Walter said. However, one factor that could be interesting to test is how much the speed of your ram would affect preview performance. I don’t think it would make a huge difference but I really don’t know and haven’t come across any benchmarks for vfx work. I just thought of this because I recently bought new ram and I had to manually set it to it’s advertised speed to get the full benefit.

    You can change your Ram Clock speed in your bios menu. A fair amount of motherboards default your speed to like 2133mhz. If you paid the premium for the 3400mhz you should check to see if it’s running properly. There have been benchmarks showing that in RAM intensive games, clock speed can make a considerable difference in performance, (10-20%). After effects is certainly ram heavy so it might have similar benefits.

    It’s kind of complicated to change, but checking it is easy enough. When your computer is booting go to the bios menu usually pressing f2 or delete and you will have to navigate the menus to a tab that says something like overclocking or performance. There you can check your cpu clock speed and it should have info about your ram as well. Don’t change anything without researching it first. These instructions will vary based on the parts in the computer so sorry they’re a little vague. I don’t think it will make a huge difference but I’d be interested in your results if you do test it!

  • I would think selecting the character comp, save a copy of the project and then go to file> Dependencies> reduce comp. Then youll have all your nested comps too.

    or try a script called True Comp Duplicator. I’ve never used it on a rigged character comp but it’s a great time saver when you need to duplicate comps that have a lot of nested elements. It might mess up the expressions on occassion but it generally works really well.

    But using a reduced copy of the project it probably the best solution.

  • Max Haller

    January 23, 2019 at 4:29 pm in reply to: Vintage titles and design

    Should be simple enough to replicate, it looks like its just textured rectangle-esq shapes that slide on screen. You could probably just make one textured shape and pre comp it. Then use that for each instance and color it with a fill or tint effect. I’m pretty sure this is the font too https://www.fontspring.com/fonts/typodermic/sinzano?utm_source=fontsquirrel.com&utm_medium=matcherator_link&utm_campaign=sinzano

  • Something like Quickkeys might have helped you automate that process. It’s just a program that records key presses and plays them back. Your process reminded me of syncing and grouping multicam shots and i used to use Quickkeys to hit all my key presses for me. You’d still have to go thru and place the markers but a key macro program could speed up the process of add edits and next marker shortcuts in the future.

  • Maybe try animating the boy without his layers being 3d. You can still make his comp 3d to use in the scene if you need it for that. If you don’t have the continuous ratizeation box ticked it should let you handle his comp in 3d in the scene comp. If you have to zoom in super close you might get issues though.

    Or if you really need these layers to be 3d try decrease the difference in Z depth between them. I think that’s why the layers closer to the camera look like they’re moving more than the other layers. If it’s not that, you may be doing some sort of double movement if you’re moving a layer and the layer it’s parented to. I’ve seen issues that look like this from doing that myself in the past.

  • Max Haller

    January 23, 2019 at 3:36 pm in reply to: trying to remove black letter box

    Yes either put some sort of mortise on the sides that matches the slide background or just lower the width on the output until it fits what you want.

  • Max Haller

    January 23, 2019 at 3:19 pm in reply to: Animating a map using scale and position

    I make a lot of maps too, I generally do the moves with a null controlling a large map precomp.

    I’ve used malty camera rig too which helps animating cameras a lot. I think it was pretty cheap so you might want to check it out.

  • Well you can check out this page from Adobe about making motion graphics templates with essential graphics: https://helpx.adobe.com/after-effects/using/creating-motion-graphics-templates.html

    You might have luck using that. Or you could make a new project to use as a preset. Make one comp with the text styled how you want and save that. Then just bring that project in for the titles you want to use it for.

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