Forum Replies Created
August 17, 2015 at 6:26 am
Thanks for the info. The BM Sync generator did the trick.
No need for the Matchbox. Mixing board is now set up properly.
And I can capture wav files without video in Audition.
August 10, 2015 at 7:35 pm
Thx… so will the Mini Converter Sync Generator give me what I need for the video signal?
May 2, 2014 at 3:58 pm
Don’t think Applescript would cut it. This is something BM needs to deal with.
May 2, 2014 at 3:57 pm
This is where I was going as well with my initial question. We had a lot of noise reduction and about 10 nodes which slowed down the renders. I want to distribute the rendering around our office to multiple machines. Resolve doesn’t necessarily need the render queue built in as there are a lot of great queuing apps out there (we use Uberware Smedge). These apps just need a command line app. Most of the tools we use have this so Smedge just works. Just point to the executable, find the file path, and it distributes the render. In the case of resolve, we should be able to just stack up a bunch of outputs like it currently works, save the project, then use Smedge to distribute the processing. Should be simple for image sequences but maybe a little trickier for QT (we wrote custom scripts for After Effects to handle QT). Works best for tools built as command line tools from the get-go like Maya/Nuke/Houdini… other tools without a real command line tool do some workarounds like After Effects but it still works fine. Hopefully Resolve will have this in the future.
April 30, 2014 at 6:51 pm
Source is 4k SonyRAW MXF. Resolve is current version.
April 30, 2014 at 6:47 pm
Yeah… our IO is slow as we are rendering DPX/EXR to our GigE server. This is why I would like to take advantage of our farm. We’re more of a motion design/vfx company than editorial/color, so our priority is on CPUs more than IO… down he road we may invest in a Stornext SAN.
April 30, 2014 at 12:36 am
Yeah… we have dual k5000 cards but exporting 4k to EXR/DPX renders about 5fps. Though this is amazingly fast compared to other apps like After Effects, it still takes some time. Would love to send it to the farm like we do with Nuke, Handbrake, AE, Maya, C4D, Houdini, etc.
October 18, 2013 at 10:34 pm
To clarify… I want to keyframe single channels of the effect separately. Currently I only get one channel for the entire plug-in.
April 17, 2013 at 1:51 am
Bummer. Really a bummer.
June 21, 2011 at 5:49 pm
Remember when Apple bought Key Grip from Macromedia, changed the name, and sold over a million copies of FCP taking over the market?
Shake was another story. Nothing Real was shopping it around to every big developer and studio and nobody wanted it. They were ready to open source it when apple stepped in and did them a favor and gave them some cash. whoever bought it got hell from Steve for buying a company with “400 registered users”. Many “big” fx facilities surprisingly only owned a few licenses of Shake (many pirated the rest).
Color is an example of a great app with a terrible UI/UX (I beta tested Final Touch and know the reasoning, which was bad reasoning). I would guess that 99% of FCP users touched it once and never went back.
Avid is worse than Apple. Remember the industry leading morphing/warping tool, Elastic Reality? Remember the industry leading rotoscoping tool Matador and composting tool Illusion? Avid killed them all. Then I helped develop a roto tool called Commotion which became the replacement for Matador, which Avid eventually acquired and killed. And SoftimageDS?
The reality is that all of these are business decisions. FCP makes Apple money, and I am convinced that they will eventually make this version stellar. Question is how long will it take. As the owner of a studio who migrated from Avid MC to FCP years ago, I am at the crossing point of going back to Avid or switching to Premiere… the more I test Premiere the more I like it… they just need to fix a few things.