Matthieu Foulet
Forum Replies Created
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Matthieu Foulet
June 27, 2017 at 6:08 am in reply to: sourceRectAtTime() update when keyframing the text source ?Sûre!
i forgot to tell you that I am working with a French version of After Effects.
You need to adapt the expression in English.
To do that, you have to edit the expressions and change every time you encounter “Curseur” with “Slider”, and everything should be fine.Windows 10 64bits
intel i7-5930K@3.50Ghz
32Go DDR4 RAM
GPU AMD Firepro W7100 8Go -
Matthieu Foulet
April 24, 2017 at 12:41 pm in reply to: sourceRectAtTime() update when keyframing the text source ?Sure,
At first, I typed my text into a comp.
I then created a rectangle shape on a new shape layer, wich I parented to my text layer so that if will follow the text layer if I moved it within the comp.
I then insert the following expression into the rectangle size option of the shape layer :
par=thisLayer.parent;
rect = par.sourceRectAtTime(time,false);
w = rect.width;
h = rect.height;
[w,h]
Finally, I adjusted the anchor point of the shape with an expression to match the anchor point of the text.
Hope it helps, here is an AE CC file with a text and a shape, that includes some padding around the text, too.
11291_textboxcreativecow.aep.zip
Windows 10 64bits
intel i7-5930K@3.50Ghz
32Go DDR4 RAM
GPU AMD Firepro W7100 8Go -
Matthieu Foulet
March 31, 2017 at 4:02 pm in reply to: sourceRectAtTime() update when keyframing the text source ?I deleted my layers and restarted from scratch, put back the expression and it worked as expected on any kind of layers.
There must have been something wrong with my previous text layer, for which I copy/pasted the content from one comp to another.
I don’t understand what but it’s now working.Thank you Dan and Kevin for your answers.
Windows 10 64bits
intel i7-5930K@3.50Ghz
32Go DDR4 RAM
GPU AMD Firepro W7100 8Go -
Matthieu Foulet
April 17, 2014 at 3:03 pm in reply to: Render ends when I switch to another applicationSure, but I can’t find a good editing app for it 😉
MacPro 8Core 2.8Ghz (Early2008) //
16GB OWC RAM //
ATI Radeon HD5770 1Go //
OS X.9.2 -
Matthieu Foulet
April 17, 2014 at 8:04 am in reply to: Render ends when I switch to another applicationThat’s what I thought because the issue does not occur with multiprocessing turned off.
I will tweak my settings to see if I can get rid of the problem.
MacPro 8Core 2.8Ghz (Early2008) //
16GB OWC RAM //
ATI Radeon HD5770 1Go //
OS X.9.2 -
Matthieu Foulet
April 17, 2014 at 8:00 am in reply to: Render ends when I switch to another applicationI didn’t know about app nap, I will look into that.
MacPro 8Core 2.8Ghz (Early2008) //
16GB OWC RAM //
ATI Radeon HD5770 1Go //
OS X.9.2 -
Matthieu Foulet
April 16, 2014 at 11:26 pm in reply to: Render ends when I switch to another applicationCan you mail me a few thousand bucks so that I can buy a second computer ?
THAT would be helpful.MacPro 8Core 2.8Ghz (Early2008) //
16GB OWC RAM //
ATI Radeon HD5770 1Go //
OS X.9.2 -
Hi everyone,
it’s getting weirder and weirder…
I have followed David suggestion, the problem is resolved.
After a bunch of tests, it appeared that the only requirement is to enable the U.S. language in the system preferences.
No, you don’t need to actually select it, as long as it is enabled and eventually everything will work flawlessly.
The weirdest thing is that you only need to launch FCP once with US language enabled to make it work.
Once you’ve done it, you can constantly disable it and everything will work fine…
Maybe there has been a misunderstanding between Apple programmers and the FCP company programmers since it seems to be a common bug, but… wait, what ? 😉 -
Ok I dealed with two different syntax problems.
first, if I just tested the comments with a simple line like
//test
I was having an error until I just wrote any expression into the parameter.What brought me to test it, was another expression for which I had the same problem.
This one was long and I couldn’t find where my error was.Actually, I was commenting it like I am used to in javascript.
I had comments at the end of some lines, which AE obviously doesn’t understand
posX=transform.position[0]-sX*width/2; //arete de gauche
posX1=transform.position[0]+sX*width/2; //arete de droite
posY=transform.position[1]-sY*height/2; //arete du haut
posY1=transform.position[1]+sY*height/2; //arete du basHowever, th expression worked fine in CS3, even with the comments at the end of the lines.
MacPro 8Core 2.8Ghz (january2008) //
16GB OWC RAM //
NVIDIA 8800GT 512Mb //
OS X.5.8 -
Thank you, that is exactly what I was looking for.
mMacPro 8Core 2.8Ghz (january2008) //
12GB OWC RAM //
NVIDIA 8800GT 512Mb //
OS X.5.5 (upgrading to X.5.6 made firefox, mail and safari unstable)