Forum Replies Created

Viewing 1 - 10 of 57 posts
  • Matthew

    July 25, 2021 at 10:57 am

    The trick is to use the polgon reduction tool.

  • Matthew

    July 24, 2021 at 8:45 pm

    Hi Michael, Thank you for getting back to me. The thing about the Triangulate Mesh Tool is that it only subdivides the Quads in two – it doesn’t create a homogenous triangular mesh.

  • Matthew

    July 2, 2021 at 6:23 pm

    thank you yes. at 1000% right now so cranked up pretty high. anyway thanks for getting back to me.

  • Matthew

    July 2, 2021 at 6:10 pm

    hi justin, thanks for getting back to me. physical renderer.

    i just did a test on a single object and it seemed to work fine – i just can’t see it very much in my scene.

  • Matthew

    June 23, 2021 at 6:24 pm

    OK. Dug around in the basement. Here goes:

  • Matthew

    June 21, 2021 at 8:11 am

    hi there,

    just a note to say i have seen this and will try and dig out the old drivers this week (which i definitely have somewhere) i will update this thread in due course.


  • Matthew

    August 20, 2020 at 12:47 pm

    ok figured this out:

    – add a null
    – put an expresso tag on it
    – add 4x user data entries to the null (0-100)
    – drop the null into the expresso tag and turn on the user data at the bottom
    – drag the icon of the transparency gradient of a standard shader into the xpresso window (couldnt get this to work with arnold)
    – connect the four user data entries to the material tag in expresso (shader properties>gradient>know position)

  • Matthew

    May 1, 2020 at 2:58 pm

    should anyone discover this thread – the answer is to uncheck proportional spacing in the Numbers effect.

  • Matthew

    August 1, 2019 at 10:13 am

    The number of times you have helped me Dan! Perhaps there’s some way of expressing my gratitude?

  • Matthew

    February 20, 2019 at 4:09 pm

    These Adam Swaab Tutorials of Thinking Particles very useful:

Viewing 1 - 10 of 57 posts

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