Forum Replies Created

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  • Kouraib Abdmalek

    November 18, 2025 at 7:58 am in reply to: What happened to Core4d

    Hi Keith,

    The site is still online, but it seems to be temporarily down, this happens from time to time, you’ll need to re-register with a new account and pay a fee to access the various features. If you have any problems related to the cinema 4D, you could make a post about it in this forum so we can discuss them and find a solution. There are members here in the various forums who are very helpful and do a great job.

  • Kouraib Abdmalek

    November 17, 2025 at 12:38 pm in reply to: CD Constraints 1.0 is now available

    Unfortunately, I couldn’t verify the link’s safety to took a look, you could appreciate Dan’s work here by a prompt presentation let the users know about the benefits of his tool, just from Dan’s comments, it seems the tool is paid.

  • Hi Simon,

    My understanding of what you’re looking for might be incomplete, but in general Expresso is good at controlling internal interactions between parametres. Programmers often resort to Python when it comes to custom tools and commands outside the scope of Cinema 4D, such as controlling interactions with external data sources. Ultimately, it comes down to difficulty and ease, your preference, and your proficiency in programming language versus logical equations. Otherwise, both Expresso and Python offer excellent solutions, with Python having an advantage for highly complex commands or where no existing tools can pave the way for acheiving such task. Good luck!

  • Kouraib Abdmalek

    November 15, 2025 at 9:58 am in reply to: Box Explosion

    Hi Robert,

    As for the box, I think the vibration tag will do the trick, then you just need to move the lid a considerable distance at the right time to make it look opening forcefully and record the movement on the timeline. As for the balls, use the rigid body and the collider tag to slam them with another object after the lid opens, causing the balls to scatter in the air then make the impacting object invisible. I’ve created a simple simulation of the scene; you’ll find a screen recording and the source file attached. I hope this is helpful.

  • You’re very welcome, Simon! I’m glad that worked for you; now there are two ways to solve the problem, and that’s great!

  • Kouraib Abdmalek

    November 12, 2025 at 8:48 am in reply to: Rope simulation stiffness

    You are welcome, Anne-jan! The result you get it was fantastic, happy it worked for you.

  • Thank you for sharing your findings with us, Simon! If I understand well what you’re trying to achieve, I believe you could accomplish it more comfortably and accurately using a Camera Crane. I’ve included a screen recording below demonstrating how it works; I hope this is helpful.

  • Kouraib Abdmalek

    November 11, 2025 at 9:54 am in reply to: Rope simulation stiffness

    Hi Anne-jan,

    I think this is normal because we fixed the rope base after disabling the banking function. The rope rotates on its own axis, so if you re-enable the banking function, you’ll notice that this disappears because the rope will rotate completely from the base. The effect of the rope rotating on its own axis seems strange because it’s affected like a polygon, not a rope. If you want it to be more realistic, you should apply a cloth tag to the rope and adjust the settings until you get a satisfactory result. You can also completely change the principle to avoid the rope rotating at the base by using the Cloth Belt tool instead of the Rope. I’ll put a link to a tutorial about this tool below. If you encounter any problems, please create a new thread with a suitable title for the new issue so that the forum visitors can easily find what they need. I hope the above has been helpful.

    https://www.youtube.com/watch?v=VJHibDe0D8w&pp=ygUUY2luZW1hIDRkIGNsb3RoIGJlbHQ%3D

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  • Kouraib Abdmalek

    November 6, 2025 at 10:48 am in reply to: Rope simulation stiffness

    Hi Anne-jan,

    Regarding the base rotation, just go to the sweep properties under Object and disable Banking. As for the rope movement, it seems natural to me; you might need to adjust some values ​​in Wind and Turbulence to make the movement look more realistic. I’ve included a screenshot below demonstrating this; I hope this is helpful.

  • Hi Alireza,

    If you render using only the Render viewport, in the Subdivision Surface the difference in values ​​between the viewport and the render will not be noticeable. The difference will only appear if you useing Render to picture viewer or any other rendering engine viewer. I have included a screenrecord below to illustrate this; I hope this is helpful.

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