Forum Replies Created

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  • Kevin Cook

    October 13, 2011 at 5:50 pm in reply to: C4D Limitations?

    Adam, we’re thinking about buying Smedge, not sure if this will help in this certain case. Interesting about the different versions of QT screwing things up but like I said earlier, I haven’t had any problems with net render in this case, it’s all in the saving of the project or the fact that c4d just doesn’t like the .mov’s.

    I guess i could just save the project out once and then keep all of those image sequence files on the server and possibly not have to export them everytime I save the project? Those image files wouldn’t change from file to file, just camera motions etc. Not sure how c4d handles that, maybe I have to strip out all of the materials before I save the project? I’ll have to test that, something tells me that this won’t work but it’s worth a shot I guess.

  • Kevin Cook

    October 13, 2011 at 12:13 am in reply to: C4D Limitations?

    Yeah, this is why I originally tried using image sequences! Although, the problem isn’t in net render. And, I didn’t use png’s. I used jpg’s and then used jpgs for the alpha, which is doubling the amount of images obviously. I’ll try it with the pngs. It’s still a ton of files but if it cuts down the time in half, I guess that’s better than where I am now!

    As far as the dimensions, unfortunately, I’ll be getting kind of close so I have to keep those big enough.

  • Kevin Cook

    September 6, 2011 at 11:00 pm in reply to: image sequences on multiple objects

    I didn’t think about that I’ll check it out…also, if I used render instances of the object, I’m assuming that it would definitely only use the image sequence once? The object is just a one polygon plane (although there will be about 20 different versions) but will be repeated in my scene a couple hundred times. I just don’t want to get too far in and find out that my scene file becomes unmanageable.

  • Kevin Cook

    January 9, 2011 at 7:31 am in reply to: GI/Net Render

    Yeah…the scene file is of a highly detailed sports stadium. I’ve run into other problems because of the file size but have found workarounds to those. The actual scene file is 3.5 gigs with everything but I have yet to use that scene file in production. It’s mainly from all of the seating which is modeled pretty accurately; the render instances boost the file size a lot.

    I’m using a compositing tag, turning off the GI for the seating and I thought that would take a load off of the GI pass, and it does but I guess not enough.

    Anyway, I’ve got 12 gigs of ram and I believe I’m on Mac 10.5.8.

  • Kevin Cook

    January 9, 2011 at 5:02 am in reply to: GI/Net Render

    I wonder where NET render saves the GI pass then? I don’t have the files in front of me so I can’t look. If it saves a physical .gi file, I would assume you could load your own?

    Oh well, thank you for trying to help me. I’m sort of wondering if it has something to do with the scene file size as well. I’ve used NET render for 3 scenes; 1) Just a test scene with a cube, that worked fine 2) A scene file that was about 15 mb, this worked fine at first but has seemed to get progressively unreliable 3) A scene file that is over a gig, which I’ve never gotten to work on NET render.

    That file is actually over 2 gigs (don’t ask) and when trying to load that, I would get an error message. As soon as I can get the file under 2 gigs, I don’t get the error messages but it gets hung up. I’m assuming 99% of the people here aren’t working with 2 gig C4D files!

  • Kevin Cook

    January 9, 2011 at 12:37 am in reply to: GI/Net Render

    I did a test last night. I sent one copy of the scene to Net Render (with 15 clients) and rendered another copy of the scene locally. I went in and checked it this afternoon; the net render scene was hung up, the scene I rendered locally had already rendered 30 frames (of 140) and had obviously completed the GI pass.

    So back to my original question 🙂 Do you know if I can I take the .gi file that I rendered locally and use that in my Net Render so that it will render faster via net render but not crash, assuming it’s the gi pass that’s causing my system to hang up?

    And if so, where does that .gi file go? Do I load into the GI panel and/or copy it into the folder for Net Render to see it, along with the scene files/tex files? thanks.

  • Kevin Cook

    January 7, 2011 at 10:36 pm in reply to: GI/Net Render

    IR + QMC Net Render
    Diffuse Depth 1

    I set the irradiance cache levels to medium, or even low when I can get away with it.

    I like Net Render, I like the results I’m getting it’s just that it’ll hang up at night, in my office, when I’m not around and I come in the next morning and nothing’s been rendered.

    Is Net Render known to be buggy? I thought Lightwave’s net render was bad but this is almost as bad.

  • Kevin Cook

    December 3, 2010 at 6:00 am in reply to: Volumetric Light

    Awesome, that did it, thanks.

  • Kevin Cook

    November 3, 2010 at 6:23 pm in reply to: HDRI problems

    I think I’ve figured out my problem; linear workflow is screwing me up in v12 but I’m starting to get a handle on it. Some of my settings (color/project etc.) weren’t set to linear. As soon as I got everything pointed in the linear direction, it started to pop.

    Also, I was using an hdri image that was 3000 pixels wide. I bought a hdri image that was 7000 pixels wide and that made a difference as well, but the linear thing is what was really holding me back.

    If anyone has any other ideas; I’d like to hear them but I think I’m on the right track now.

  • Kevin Cook

    November 3, 2010 at 5:04 pm in reply to: HDRI problems

    Yes.

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