No, I’ve never heard of it but I’ll look into it. I’m fairly new to C4D (coming from a Lightwave background) so I’m sure there are things I could do better/differently to optimize the file. BTW…I do have a fair amount of objects that have a boolean/nurb/symmetry object etc. that I will eventually apply the “current state to object” to it, which will probably decrease the file size?
My main culprit is that every seat is a modeled object. For the most part, I used render instances which I’m assuming helps it render faster but it may not help in file size? And like I said, I will eventually break down my file into smaller segments of the stadium but I’m not ready to do that yet.