Activity › Forums › Maxon Cinema 4D › File size/limit
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File size/limit
Posted by Kevin Cook on August 27, 2010 at 6:41 pmIs there a file size limit? And just for fun…what’s the biggest file size you’ve ever had? I’m at 3.3 gigs and I’m still working on it and I’m not sure if that’s ridiculously big or what. It’s by far the biggest I’ve ever had and I’m just afraid I’m going to run into problems if it gets too big.
Kevin Cook replied 15 years, 8 months ago 3 Members · 6 Replies -
6 Replies
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Alan Lacey
August 28, 2010 at 6:54 amPhew, don,t think I’ve ever exceeded 10MB. What’s taking all the space?
Alan
FlashXDR,XDcamHD,XDcamEX,D9 etc
FCS,AE,Combustion,LiquidSilver,Vegas,Edius,
G5,MBP,Vista64,XP -
Kevin Cook
August 28, 2010 at 6:12 pmYeah, it’s a little crazy. I’m building a highly detailed sports stadium. My ultimate goal is to break it up into sections after it’s built but for now, it’s still a work in progress and I’d rather not break it up until it’s finished.
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Duane Giliam
September 4, 2010 at 7:54 amHI Kevin
Was just wondering what your system specs were.
3gigs is mental.Duane
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Kevin Cook
September 7, 2010 at 4:06 pmSystem specs:
Mac Pro
2 x 2.93 ghz quad core intel xeon
12 gigs of ram
ATI Radeon HD 4870The file is remarkably easy to manuever, for how big it is. I just turn off a lot of objects when I’m working. It renders pretty fast, I rendered a 900 frame 360 camera move over the weekend and it took just a little bit over 24 hours. When I turn on global illum it looks awesome but it slows the renders down by about 4x so I won’t be using that too much, or at least until I can set up a network render farm.
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Alan Lacey
September 7, 2010 at 4:24 pmHave you seen the ‘settings switcher’ plugin by Fabian.de Kevin? May be very useful for a project this size.
Alan
FlashXDR,XDcamHD,XDcamEX,D9 etc
FCS,AE,Combustion,LiquidSilver,Vegas,Edius,
G5,MBP,Vista64,XP -
Kevin Cook
September 7, 2010 at 4:33 pmNo, I’ve never heard of it but I’ll look into it. I’m fairly new to C4D (coming from a Lightwave background) so I’m sure there are things I could do better/differently to optimize the file. BTW…I do have a fair amount of objects that have a boolean/nurb/symmetry object etc. that I will eventually apply the “current state to object” to it, which will probably decrease the file size?
My main culprit is that every seat is a modeled object. For the most part, I used render instances which I’m assuming helps it render faster but it may not help in file size? And like I said, I will eventually break down my file into smaller segments of the stadium but I’m not ready to do that yet.
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