Forum Replies Created

Page 3 of 21
  • I’m not tracking super well, but can you render out both layers, or create proxies and then import them into a 24fps timeline?

    Best regards,

    Kevin Camin

  • Kevin Camin

    March 18, 2019 at 7:03 pm in reply to: Cyborg Sound Effect

    Thanks for answering this! Sorry I thought this forum was ‘Sound Design’. @_@

    Best regards,

    Kevin Camin

  • Kevin Camin

    March 18, 2019 at 7:02 pm in reply to: Cyborg Sound Effect

    Haha. Nevermind. I can’t read. It’s ‘studio design’.

    Best regards,

    Kevin Camin

  • Kevin Camin

    March 18, 2019 at 7:01 pm in reply to: Cyborg Sound Effect

    Thanks!

    https://forums.creativecow.net/studiodesign

    Best regards,

    Kevin Camin

  • Kevin Camin

    March 18, 2019 at 5:13 pm in reply to: Jitter on certain layers

    You’re welcome. Hope you can do HFR playback.

    Best regards,

    Kevin Camin

  • Kevin Camin

    March 18, 2019 at 2:46 am in reply to: AE title scroll is jiggering on Resolve

    Like Michael said, things flicker, especially at lower frame rates like 23.98, if the scroll is moving too fast. This applies to text, graphics, and live action elements. With live action, usually an optical motion blur is inherent, but if you have high shutter speed live action, it will do the same thing.

    Probably not possible, but increasing the frame rate of the scroll and your timeline to 60 would probably fix it.

    Best regards,

    Kevin Camin

  • Kevin Camin

    March 18, 2019 at 2:37 am in reply to: Cyborg Sound Effect

    Sorry! Moving this to ‘Sound Design’.

    Best regards,

    Kevin Camin

  • Kevin Camin

    March 18, 2019 at 2:32 am in reply to: Jitter on certain layers

    Up your frame rate to 60 and it will go away. The question is if the deliverable will playback at 60 on whatever platform that is. Motion blur can definitely help but I have a feeling it works counter to what the goal is: to have things be clear and somewhat sharp.

    I’ve come across this issue so many times where clients want text or images to scroll across the screen but be legible and non-seizure inducing at the same time. Thing gotta crawl really slow or have a high frame rate to smooth things out. Even with live action the same problem persists. I was the VFX person on a shoot where cats rode skateboards through the frame. It was important that things be sharp so you can make out the product. We ran into the same issue at 24 or 30 fps, and it went away at 60, but the end platform dropped the frame rate to 30. Ho hum. Our best practice now is to avoid these executions and either have the moving thing stop in the middle of the frame then exit or move slower.

    Best regards,

    Kevin Camin

  • Kevin Camin

    March 12, 2019 at 12:15 am in reply to: Color Grading Workflow

    Thank you for this in-depth workflow. Can you expand on (or point to a resource) if you have time for 6a and 9?

    Best regards,

    Kevin Camin

  • Kevin Camin

    March 11, 2019 at 6:51 pm in reply to: Color Grading Workflow

    Isn’t 1-3 the normalization of log (contrast, color balance and then saturation)? I think you’re misunderstanding a little too, I apologize for the confusion, 1-3 is just to get the footage to a “normal” look. I should have between #3 and #4, applying a global look. Then #4 is the targeted adjustments with keying and power windows, etc.

    Best regards,

    Kevin Camin

Page 3 of 21

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy