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How in the heck to I get my 60 fps “motion capture” face and linked dog to play nice in a 24 fps project?
I have a 60 fps motion capture face model (that was created in a Cinema 4d plugin called “CVAR”) whose pose morphs drive the talking animation of our favorite doggy model. They are connected by Xpressions. There is an audio file that they move to and are in sync with. This all works nice and good.
BUT, when the doggy model is merged into another project which is 24 fps it stops working in sync with the audio. The 24 fps project is a video of the dog which has been object tracked using a geometry object. In the 24 fps project, the doggy head and face model play way slower than the audio, which I believe is due to the fact they are 60 fps. BUT WHY DOES THE AUDIO PLAY CORRECTLY in the 24 fps project? HOW DO I GET THE DOGGY MODEL TO STAY IN SYNC WITH THE AUDIO in the 24 fps project. Please help. I am confused and stuck.
Thanks, I love you all.
Leigh

