- March 18, 2019 at 2:15 am
Hi! I have a futuristic shot where I need a few ideas on how to source stock or folly some sfx. I have a cyborg that crumples into a defeated posture and am looking for ideas on how to get a mechanical, servo motor, type thing–something that feels like a robot or cyborg is shifting from one position quickly into another. Thank you for reading.
- March 18, 2019 at 2:37 am
Sorry! Moving this to ‘Sound Design’.
- March 18, 2019 at 7:02 pm
Haha. Nevermind. I can’t read. It’s ‘studio design’.
- March 19, 2019 at 2:46 am
This thread’s a little confusing — “studio design” is not about audio. When you look for your SFX, remember you may get best results by layering/mixing a few individual SFX.
Independent/personal/avant-garde cinema, New York City
- March 19, 2019 at 2:18 pm
Nice to have you here again. If you read the entire thread, it all becomes fairly clear. Studio Design and Sound Design are obviously different.
What’s up with you these days?
Cow Audio Forum Leader
- March 22, 2019 at 1:15 pm
[Robert Withers] “When you look for your SFX, remember you may get best results by layering/mixing a few individual SFX.”
Indeed. On YouTube there are many videos about SFX mixing. There are several for Lord of the Rings (LOTR), and one where the whole video was about sound mixing for one of the big battles (I don’t remember the name). But there were hundreds of enemy shooting arrows at our heroes. They had a special team just doing the arrow SFX and they said they over-layed over 100 separate SFX clips just for the arrow SFX stem. And other similar teams for producing the sounds of the warriors shouting, and perhaps another team for the different sounds of horses, rolling-stock, etc.
The point is that you rarely use just one (or even two or three) SFX clips. As Mr. Withers said, you will probably need to use several clips and combine them in a way that reproduces exactly what you want.
Fortunately, there are an increasing number of sources for SFX clips online, so it is getting easier to find things. And remember that many notable SFX in famous movies were created from scratch by the sound designers. So don’t be afraid to wander around with a microphone, recorder and headphones to capture various things that could be used in the final mix. One of my favorite examples is the sound of the light sabers in Star Wars. The sound designer waved his microphone around in the back of an old TV set to get that phasey, humming sound. Good stuff.
Recording audio without metering and monitoring is exactly like framing and focusing without looking at the viewfinder.
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